事件

Target Character的人脉

artist_events.10in_game/events/character/artist_events.txt:691
… 的人脉

Target Character的名字已在艺术圈所有名流的嘴边流传。凭借强大的驱动力和人脉,创作出精美绝伦的艺术作品,Target Character的魅力非同凡响。因此,Target Character最近向我们提出了赞助另一位画家Connection Character的建议。

需要人脉通达特质option 1

定义in_game/events/character/artist_events.txt:691

692type = country_event
693title = artist_events.10.title Target Character的人脉
694desc = artist_events.10.desc Target Character的名字已在艺术圈所有名流的嘴边流传。凭借强大的驱动力和人脉,创作出精美绝伦的艺术作品,Target Character的魅力非同凡响。因此,Target Character最近向我们提出了赞助另一位画家Connection Character的建议。
695outcome = neutral
696illustration_tags = {
69710 = regular
69810 = interior
}
700trigger = {
701any_artist = {
}
}
706immediate = {
707random_artist = {
708limit = {
}
711save_scope_as = target_character
}
713create_character = {
714age = 30
715trait_category = artist
716artist = painter
717random_estate_type_trigger = {
718root = {
718estate_type_allowed_in_cabinet = {
718estate_type = prev
}
}
}
720create_in_limbo = yes
722save_scope_as = connection_character
}
}

选项

A当然,都不带犹豫的!
730scale = -1
}
732ruler ?= {
733if = {
734limit = {
735NOT = {
735has_trait = well_connected
}
}
737add_trait = trait:well_connected
}
739else = {
739add_dip = 3
}
}
741scope:connection_character = {
741move_country = root
}
B我们的钱有更好的用途。
747add_prestige = prestige_weak_penalty (-5)
748hidden_effect = {
748kill_character_silently = scope:connection_character
}
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