
ЗаданиеИзменено в этой версии
Развитие инфраструктуры

Республиканское собраниеУлучшениеmission assembly halls
Монарший дворУлучшениеmission assembly halls
Республиканское собраниеСооружениеmission assembly halls, on start
Монарший дворСооружениеmission assembly halls, on start
МонархияФорма правленияmission assembly halls
РеспубликаФорма правленияmission assembly halls
ГородРанг районаmission capital city, mission capital city2, mission capital town, on start
МегалополисРанг районаmission capital city, mission capital city2, mission capital town, on start
ГородокРанг районаmission capital town, on start
Смещение к централизации за месяцТип модификатораmission push for centralization
Смещение к децентрализации за месяцТип модификатораmission push for centralization
ГорожанеОбщественный классmission capital city, mission capital city2Определениеin_game/common/missions/generic_infrastructure_mission_pack.txt.txt:1
2icon = generic_infrastructure
3repeatable = yes
4chance = 3600
5player_playstyle = administrative
7visible = {
10num_provinces > 1
}
12on_start = {
13set_variable = {
15value = {
16add = average_control_in_home_region
17multiply = 1.1
18max = 0.9
}
}
21if = {
22limit = {
23capital = {
24any_neighbor_location = {
25is_ownable = yes
26has_owner = yes
27owner ?= root
28NOT = {
28has_latest_road_to = prev
}
}
}
}
36capital = {
37every_neighbor_location = {
38limit = {
39is_ownable = yes
40has_owner = yes
41owner ?= root
42NOT = {
42has_latest_road_to = prev
}
}
}
}
}
53if = {
54limit = {
55capital = {
56province = {
56province_food > 0
}
}
}
59set_variable = {
61value = {
62add = capital.province.province_food
63add = {
64value = capital.province.province_food
65multiply = 0.1
}
}
}
}
70if = {
71limit = {
71capital.total_building_levels > 0
}
72set_variable = {
74value = {
75value = capital.total_building_levels
76add = 4
77max = 70
}
}
}
87if = {
88limit = {
89capital = {
90OR = {
}
}
}
}
98set_variable = {
100value = {
101add = capital.province.province_prosperity
102add = 0.2
103max = 1
}
}
106set_variable = {
108value = {
109add = capital.province.province_average_control
110add = 0.1
111max = 0.9
}
}
114if = {
115limit = {
116capital = {
117NOR = {
}
}
}
}
126else_if = {
}
}
136on_abort = {
141if = {
}
145if = {
}
149if = {
}
153if = {
}
157if = {
}
}
165on_completion = {
170if = {
}
174if = {
}
178if = {
}
182if = {
}
186if = {
}
}
194a_great_capital = {
195icon = cas_repoblaciones
196enabled = {
197capital.total_building_levels >= root.var:target_building_levels_variable
}
201duration = 0
203on_completion = {
204if = {
205limit = {
205capital.total_building_levels < 5
}
}
208else = {
209capital = {
210change_development = {
211value = this.total_building_levels
212divide = 25
213round = yes
214max = 2
}
}
217custom_tooltip = this_will_depend_on_how_many_buildings_our_capital_has_in_total_tt Получаемое Concept частично зависит от общего количества Concept в нашей Concept
}
}
}
222mission_assembly_halls = {
223icon = distribution_of_power_advance
224visible = {
225OR = {
}
230OR = {
}
}
235requires = {
a_great_capital
}
236enabled = {
237capital = {
238OR = {
}
}
}
246duration = 0
248on_completion = {
}
}
257mission_capital_province_prosperity = {
258icon = debt_and_loans
259requires = {
a_great_capital
}
260enabled = {
261capital = {
262province = {
262province_prosperity >= root.var:target_capital_province_prosperity_variable
}
}
}
267duration = 0
269on_completion = {
270custom_tooltip = {
271text = artist_events.5.tt Все Concept в нашей Concept Conceptполучат pop satisfaction weak bonus к Concept
272capital.province = {
273every_location_in_province = {
274limit = {
274owner ?= root
}
275every_pop = {
276limit = {
276owner = root
}
}
}
}
}
}
}
285mission_capital_province_control = {
286icon = smooth_administration
287requires = {
a_great_capital
}
288enabled = {
289capital = {
290province = {
290province_average_control > root.var:target_capital_province_control_variable
}
}
}
293duration = 0
294on_completion = {
295capital.province = {
}
}
}
305mission_capital_town = {
306icon = city_building_advance
308requires = {
a_great_capital
}
309enabled = {
310capital = {
311OR = {
}
}
}
320duration = 0
322on_completion = {
}
}
332mission_capital_city = {
333icon = defenses_of_novgorod
337requires = {
mission_capital_town
}
340enabled = {
341capital = {
342employment_percentage > 0.75
}
}
350duration = 0
351on_completion = {
352if = {
353limit = {
354capital = {
}
}
362capital = {
363random_pop = {
364limit = {
}
370add_pop_size = {
371value = pop_size
372multiply = {
0.05
0.15
}
}
}
}
}
377else = {
377custom_tooltip = burghers_capital_grow_tt Численность Concept горожан в нашей Concept увеличится
}
379if = {
380limit = {
381NOT = {
381OR = {
}
}
}
383custom_tooltip = if_we_complete_as_city_we_gain_x_tt Если на момент завершения этого Concept наша Concept будет обладать Concept «Город», она на 10 лет получит Concept «Центр урбанизации».
}
385else = {
386capital = {
387add_location_modifier = {
390mode = extend
}
}
}
}
}
397mission_capital_city2 = {
398icon = defenses_of_novgorod
402requires = {
a_great_capital
}
405enabled = {
406capital = {
407employment_percentage > 0.75
}
}
416duration = 0
417on_completion = {
418capital = {
419if = {
420limit = {
}
427random_pop = {
428limit = {
}
434add_pop_size = {
435value = pop_size
436multiply = {
0.05
0.15
}
}
}
}
440else = {
440custom_tooltip = burghers_capital_grow_tt Численность Concept горожан в нашей Concept увеличится
}
442add_location_modifier = {
445mode = extend
}
}
}
}
451mission_food_investment = {
452icon = expanded_supply_trains
454requires = {
mission_capital_province_control
}
455enabled = {
456capital.province.province_food >= root.var:target_province_food_level
457capital ?= {
458market ?= {
458market_monthly_food_balance > 0
}
}
}
463duration = 0
465on_completion = {
466custom_tooltip = {
467text = every_location_in_cap_prov_food_provisions_modifier Каждый принадлежащий нам Concept в Concept нашей Concept на 5 лет получит модификатор «Снабжение пищей»
468capital = {
469province = {
470every_location_in_province = {
471add_location_modifier = {
}
}
}
}
}
}
}
483mission_build_roads = {
484icon = road_building
485requires = {
mission_capital_province_control
}
486enabled = {
487trigger_if = {
489capital = {
490any_neighbor_location = {
491has_latest_road_to = prev
492count >= {
493value = {
494add = root.var:num_connected_locations_to_cap_variable
495divide = 2
496ceiling = yes
}
}
}
}
}
502trigger_else = {
503custom_tooltip = {
504text = mission_task_will_be_bypassed_tt Этот Concept будет пропущен
505always = no
}
}
}
510bypass = {
511OR = {
}
}
518duration = 0
520on_completion = {
521change_societal_value = {
}
}
}
528mission_push_for_centralization = {
529icon = glorious_arms
530requires = {
mission_capital_province_control
}
531enabled = {
}
535modifier_while_progressing = {
}
540duration = 730
542on_start = {
542custom_tooltip = monthly_events_about_centralization_tt Пока длится этот Concept, каждый месяц могут происходить Concept, связанные с попытками централизации
}
544on_monthly = {
545random_list = {
55282 = {
}
}
}
}
557mission_home_region_control = {
558final = yes
559icon = government_size_renaissance
560requires = {
mission_push_for_centralization
}
561enabled = {
562average_control_in_home_region >= root.var:target_home_region_control_variable
}
564duration = 0
565on_completion = {
566ruler_or_regent ?= {
567add_adm = {
568value = {
569add = 15
570multiply = root.average_control_in_home_region
571ceiling = yes
}
}
574add_dip = {
575value = {
576add = 15
577multiply = root.average_control_in_home_region
578ceiling = yes
}
}
581add_mil = {
582value = {
583add = 15
584multiply = root.average_control_in_home_region
585ceiling = yes
}
}
}
589custom_tooltip = will_scale_with_average_home_region_control_tt Будет зависеть от среднего показателя нашего Concept над родным Concept
}
}