Требование дани от бейликов
Действие

Требование дани от бейликов

demand_beylik_tributein_game/common/generic_actions/D008_fate_of_the_phoenix_actions.txt:438

После восстановления контроля над Анатолией мы можем заставить ближайшие бейлики склониться перед Actor Adjectiveой мощью. Обложив соперников данью, мы ослабим их и восстановим авторитет Rank Ru GEN.

ТребуетСудьба фениксаБедствиеselect trigger 1Восхождение турокСитуацияallow

Определениеin_game/common/generic_actions/D008_fate_of_the_phoenix_actions.txt:438

439type = disaster
441potential = {
442location:bursa = {
443owner ?= {
444OR = {
445this = scope:actor
446top_overlord ?= scope:actor
}
}
}
}
452allow = {
453is_situation_active = situation:rise_of_the_ottomans
}
456automation_tick = never
457automation_tick_frequency = 12
458price = price:fate_of_phoenix_actions_price
460cooldown = {
461type = demand_beylik_tribute
462years = 10
}
465select_trigger = {
466looking_for_a = disaster
467name = "choose_disaster" Выберите Concept:
468target_flag = recipient
469column = {
470data = name
}
472visible = {
474disaster_is_active = yes
}
}
478select_trigger = {
479looking_for_a = country
480interaction_source_list = {
481every_in_global_list = {
482variable = eligible_beylik_list
484add_to_list = source
}
}
487cache_targets = yes
488target_flag = target_country
489name = "choose_country" Выберите Concept:
490column = {
490data = name
}
491column = {
491data = great_power_score
}
492enabled = {
493is_subject = no
}
}
498effect = {
499if = {
500limit = {
500exists = scope:target_country
}
502scope:target_country = {
502trigger_event_non_silently = fate_of_the_phoenix.19
}
}
505custom_tooltip = target_country_forced_to_give_tribute_tt Выбранную Concept можно убедить дать нам Concept или Concept
}
508ai_will_do = {
509if = {
510limit = {
511scope:actor.government_power > 90
}
514add = {
515value = {
20
50
}
516desc = "high government power"
}
}
519else = {
520subtract = {
521value = 1
522desc = "low government power"
}
}
}