スクリプトエフェクト

construct_latest_fort_building

construct_latest_fort_buildingin_game/events/DHE/flavor_BYZ.txt:2854
必要砦進歩else if 2城進歩else if 3要塞進歩if星形要塞進歩else if 1

定義in_game/events/DHE/flavor_BYZ.txt:2854

2855if = {
2856limit = {
2857owner ?= {
2857has_advance = fortress_advance
}
}
2859construct_building = {
2860building_type = building_type:fortress
2861cost_multiplier = 0.6
2862cost_multiplier_reason = "military_cheap_sponsorship"
}
}
2865else_if = {
2866limit = {
2867owner ?= {
2867has_advance = star_fort_advance
}
}
2869construct_building = {
2870building_type = building_type:star_fort
2871cost_multiplier = 0.6
2872cost_multiplier_reason = "military_cheap_sponsorship"
}
}
2875else_if = {
2876limit = {
2877owner ?= {
2877has_advance = bastion_advance
}
}
2879construct_building = {
2880building_type = building_type:bastion
2881cost_multiplier = 0.6
2882cost_multiplier_reason = "military_cheap_sponsorship"
}
}
2885else_if = {
2886limit = {
2887owner ?= {
2887has_advance = castle_advance
}
}
2889construct_building = {
2890building_type = building_type:castle
2891cost_multiplier = 0.6
2892cost_multiplier_reason = "military_cheap_sponsorship"
}
}
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