治療薬の調達
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治療薬の調達

great_pestilence_procure_remediesin_game/common/generic_actions/great_pestilence.txt:1

新たな国民を苦しめるこの病に抗い、打ち勝つことはできる。医師や呪術師によると、病を癒やす治療薬があるという……それを十分に確保することは我々の義務である。

必要繊維作物交易品effect宝石交易品effect香料交易品effect酒交易品effect木材交易品effect薬剤交易品effect水銀交易品effectイスラム教宗教グループeffect大疫病局面select trigger治療薬を調達静的補正potential感染者を隔離静的補正allow感染者を追放静的補正allow

定義in_game/common/generic_actions/great_pestilence.txt:1

2type = situation
4ai_tick = daily
5ai_tick_frequency = 40
6automation_tick = daily
7automation_tick_frequency = 7
9exclusive_group = bd_disease_control_actions
11potential = {
12scope:actor ?= {
13NOT = {
13has_country_modifier = procure_remedies
}
14culture = {
}
}
}
18allow = {
19scope:actor ?= {
20NOT = {
20has_country_modifier = segregate_the_infected
}
21NOT = {
21has_country_modifier = strict_quarantines
}
}
}
25price = price:procure_remedies
27select_trigger = {
28looking_for_a = situation
29target_flag = recipient
30name = "choose_situation" 局面を選択:
31column = {
31data = name
}
32visible = {
34situation_is_active = yes
}
}
38effect = {
39scope:actor ?= {
40add_country_modifier = {
40modifier = procure_remedies
40years = -1
40mode = add_and_extend
}
41if = {
42limit = {
44OR = {}
}
54add_country_modifier = {
56years = -1
57mode = add_and_extend
58size = {補正の倍率
59add = {
60desc = "[income|e] factor"
61value = scope:actor.monthly_income_total
62multiply = 0.10
63min = 1
}
}
}
}
68else = {
69add_country_modifier = {
71years = -1
72mode = add_and_extend
73size = {補正の倍率
74add = {
75desc = "[income|e] factor"
76value = scope:actor.monthly_income_total
77multiply = 0.05
78min = 1
}
}
}
}
85if = {
86limit = {
87NOT = {
87religion.group = religion_group:muslim
}
}
89every_market_present_in_country = {
90limit = {
91location.continent = continent:america
}
93add_temporary_demand = {
94type = demand:procure_remedies
95scale_with_pop = 0.002
96years = -1
}
}
}
100else = {
101every_market_present_in_country = {
102limit = {
103location.continent = continent:america
}
105add_temporary_demand = {
106type = demand:procure_remedies_no_liquor
107scale_with_pop = 0.002
108years = -1
}
}
}
112add_stability = stability_mild_bonus (7)
113add_government_power = government_power_weak_bonus (2.5)
}
}
117ai_will_do = {
119add = "scope:actor.add_static_modifier_utility(procure_remedies)"
120add = "scope:actor.add_static_modifier_utility(procure_remedies_cost)"
122add = {
123if = {
124limit = {
125scope:actor = {
126OR = {
127country_has_disease = disease:bubonic_plague
128country_has_disease = disease:great_pestilence
}
}
}
132value = 50
}
}
135add = {
136desc = "increased demands"
137value = -10
}
140subtract = {
141desc = "bias against doing stuff"
142value = 1
}
}
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