はしか
疫病このバージョンで変更

はしか

measlesin_game/common/diseases/measles.txt:1

はしかは、モルビリ、風疹、赤麻疹としても知られ、人から人へと急速に広がる疫病で、発熱、咳、くしゃみ、そして最終的には全身を覆う大きく平らな発疹を引き起こす。最も罹患しやすいのは子供で、発症すれば死に至る危険性が非常に高い。

必要中継港建造物r0市場の村建造物r0市場建造物r0奴隷市場建造物r0証券取引所建造物r0交易中心地建造物r0田園集落ロケーションランクr0街ロケーションランクr0大疫病局面spawn

4monthly_spawn_chance = {
6value = 0.1
}
10spawn = {
11random_ownable_location = {
12limit = {
14population > 1
16trigger_if = {
17limit = {
19situation_is_active = no
20situation_has_ended = no
}
}
24OR = {
25continent = continent:asia アジア
26continent = continent:europe ヨーロッパ
27continent = continent:africa アフリカ
28continent = continent:oceania オセアニア
}
}
}
35spawn_disease = {
36disease = scope:disease
37value = 0.5
40save_scope_as = outbreak_scope
}
}
}
48r0 = {
50if = {
51limit = {
}
54value = {
10
15
}
}
56else_if = {
57limit = {
58location_rank ?= location_rank:town
}
60value = {
12
18
}
}
62else = {
63value = {
18
20
}
}
66if = {
67limit = {
68OR = {
69has_building_with_at_least_one_level = market_village
70has_building_with_at_least_one_level = marketplace
71has_building_with_at_least_one_level = slave_market
72has_building_with_at_least_one_level = entrepot
73has_building_with_at_least_one_level = trading_hub
74has_building_with_at_least_one_level = stock_exchange
}
}
77multiply = 1.2
}
79multiply = {
80value = "disease_presence(scope:disease)"
81multiply = 2
82add = 1
}
}
90calc_interval_days = {
20
24
}
95location_stagnation_chance = {
96if = {
97limit = {
98disease_presence(scope:disease) > 0.05
}
100value = "distance_to_squared(scope:disease.origin)"
101multiply = 0.0006
102multiply = 0.005
}
104else = {
105value = "distance_to_squared(scope:disease.origin)"
106multiply = 0.00006
}
}
112percentage_to_meet_their_fate_on_calc = {
113value = 0.25
}
118location_modifier = {
}
123monthly_resistance_reduction = 0.002
127mortality_rate = {
0.001
0.002
}
132character_mortality_chance = {
133value = 0.05
134multiply = "disease_presence(scope:disease)"
}
138on_spread_to_country = {
139trigger_event_non_silently = diseases.1
}
143map_color = {
144lerp = {
145min_color = rgb {
244
187
119
}
146max_color = rgb {
252
136
0
}
147factor = "disease_presence(scope:disease)"
}
}
151secondary_map_color = {
152if = {
153limit = {
154disease_affects_pops_here = scope:disease
}
156value = rgb {
100
120
188
}
}
}
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