
疫病このバージョンで変更
インフルエンザ
流行性感冒とも呼ばれるこの病気は、健康な者であれば通常は鼻水や発熱などの軽い症状で広く蔓延しているが、幼児または高齢者、あるいは怪我やほかの病気ですでに衰弱している者にとっては、極めて危険な場合がある。
中継港建造物r0
市場の村建造物r0
市場建造物r0
奴隷市場建造物r0
証券取引所建造物r0
交易中心地建造物r0
寒冷乾燥帯気候r0
大陸部気候r0
大疫病局面spawn定義in_game/common/diseases/influenza.txt:1
4monthly_spawn_chance = {
5value = 0.25
}
9spawn = {
10random_ownable_location = {
11limit = {
13population > 1
15OR = {
16winter_level = normal
17winter_level = severe
}
22trigger_if = {
30OR = {
31continent = continent:asia
32continent = continent:europe
33continent = continent:africa
34continent = continent:oceania
}
}
}
40spawn_disease = {
41disease = scope:disease
42value = 0.5
45save_scope_as = outbreak_scope
}
}
}
54r0 = {
56value = {
1
2
}
68if = {
69limit = {
70OR = {
}
}
79multiply = 1.2
}
81multiply = {
82value = "disease_presence(scope:disease)"
83multiply = 2
84add = 1
}
}
93calc_interval_days = {
4
12
}
97location_stagnation_chance = {
98if = {
99limit = {
100disease_presence(scope:disease) > 0.05
}
102value = "distance_to_squared(scope:disease.origin)"
103multiply = 0.0006
104multiply = 0.005
}
106else = {
107value = "distance_to_squared(scope:disease.origin)"
108multiply = 0.00006
}
}
114percentage_to_meet_their_fate_on_calc = {
115value = 0.25
}
120location_modifier = {
}
125monthly_resistance_reduction = 0.002
129mortality_rate = {
130value = 0.001
}
134character_mortality_chance = {
135value = 0.05
136multiply = "disease_presence(scope:disease)"
}
145map_color = {
146lerp = {
147min_color = rgb {
150
177
188
}
148max_color = rgb {
2
113
141
}
149factor = "disease_presence(scope:disease)"
}
}
153secondary_map_color = {
154if = {
155limit = {
156disease_affects_pops_here = scope:disease
}
158value = rgb {
100
120
188
}
}
}