Marche
Type de vassalModifié dans cette version

Marche

marchin_game/common/subject_types/march.txt:1

Une Marche est un Vassal qui a pour objectif de défendre le pays de son Suzerain en servant de barrière contre les menaces extérieures. Les marches jouissent d'une Discipline et d'une Défense du Fort supérieures, ainsi que d'une Efficacité de la Maintenance des fortifications augmentée. Leurs obligations de paiement envers le suzerain sont également réduites par rapport à un Vassal normal.

RequiertHaute royautéOrganisation internationalevisibleShogunat japonaisOrganisation internationalevisibleTennôStatut spécialvisibleÉpoque Nanboku-chōConjoncturevisible

Modificateurs

Définitionin_game/common/subject_types/march.txt:1

2subject_pays = subject_pays_march
3color = subject_march
4level = 1
5annullment_favours_required = 10
6visible = {
8OR = {
9country_rank_level >= scope:target.country_rank_level
10any_international_organizations_member_of = {
11international_organization_type = international_organization_type:high_kingship
12any_international_organization_member = {
13this = scope:target
}
}
}
17scope:target = {
}
20trigger_if = {
21limit = {
22is_member_of_international_organization = international_organization:japanese_shogunate
23is_situation_active = situation:nanbokuchou
}
25NOT = {
26scope:target = {
27has_special_status_in_international_organization = {
}
}
}
}
}
36join_offensive_wars_always = {
37always = yes
}
39join_defensive_wars_always = {
40always = yes
}
42has_overlords_ruler = no
43will_join_independence_wars = yes
44can_be_annexed = no
46overlord_can_cancel = yes
48diplomatic_capacity_cost_scale = 1.0
49maritime_path_tolerance = -0.25
52can_overlord_build_roads = yes
53can_overlord_build_buildings = yes
54can_overlord_build_rgos = yes
57can_overlord_recruit_regiments = yes
58can_overlord_build_ships = yes
59fleet_basing_rights = yes
62has_limited_diplomacy = yes
64can_change_rank = no
65can_change_heir_selection = yes
67minimum_opinion_for_offer = 150
69great_power_score_transfer = 0.5
71institution_spread_to_overlord = monthly_institution_spread_severe (0.5)
72institution_spread_to_subject = monthly_institution_spread_severe (0.5)
74strength_vs_overlord = -1
76overlord_modifier = {
}
79subject_modifier = {
}
87diplo_chance_accept_subject = {
88base = -92
91current_strength = 0.2
92border_distance = -0.3
93negative_opinion = -5
94positive_opinion = 0.25
95rank_difference = -5
96giving_defensive_support = 2
97receiving_defensive_support = 5
98royal_ties = 1
100num_of_limited_subjects = -5
101culture_war = 3
102diplomatic_reputation = 1
103different_religion = -20
104same_common_language = 5
105same_court_language = 10
106different_culture = -10
107different_government_type = -25
108actor_at_war = -20
109competing_power = -200
110tax_base = -0.25
111trust_in_actor = 0.2
113reject_subjugation_reasons = -1
114accept_subjugation_reasons = 1
}
117diplo_chance_accept_overlord = {
118base = 16
119border_distance = -0.3
120negative_opinion = -5
121positive_opinion = 0.25
122same_common_language = 5
123same_court_language = 10
124different_culture = -10
125different_government_type = -25
126actor_at_war = -20
127competing_power = -200
128trust_in_actor = 0.2
}
131ai_wants_to_be_overlord = {
132scope:subject = {
133add = {
134desc = "COALITION_GRADE_ANTAGONISM_TOWARDS_THEM_SUBJECT" Subject est la cible probable d'une coalition
135value = {
136every_country_with_coalition_grade_antagonism_against_us = {
137add = {
138value = -10
}
}
}
}
}
}
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