
Action
Confiner les cités
En obligeant nos cités à fermer leurs portes et en régulant les entrées et sorties, nous pensons pouvoir limiter l'impact de l'épidémie et retrouver un semblant de contrôle.
Peste buboniqueMaladieallow
Peste noireConjonctureselect triggerConfinement des citésModificateur statiquepotentialDéfinitionin_game/common/generic_actions/black_death.txt:98
99type = situation
101ai_tick = daily
102ai_tick_frequency = 40
103automation_tick = daily
104automation_tick_frequency = 7
106potential = {
107scope:actor ?= {
113num_of_non_rural > 0
}
}
117allow = {
118scope:actor ?= {
119estate_satisfaction:burghers_estate > 0.75
120any_owned_non_rural_location = {
}
}
}
129price = price:isolate_cities_black_death
131select_trigger = {
132looking_for_a = situation
133target_flag = recipient
134name = "choose_situation" Sélectionner la Conjoncture :
135column = {
135data = name
}
136visible = {
138situation_is_active = yes
139scope:actor = {
140country_has_disease_outbreak = root.var:original_outbreak
}
}
}
145effect = {
146scope:actor ?= {
147add_estate_satisfaction = {
}
151custom_tooltip = {
152text = isolate_cities_effect_tt Toutes les Concept reçoivent Confinement des cités, selon le Contrôle que nous exerçons sur le Lieu.
153every_owned_non_rural_location = {
154add_location_modifier = {
156years = -1
157size = {multiplie le modificateur
158value = {
159desc = game_concept_control Contrôle
160value = local_control
161multiply = 0.85
162if = {
163limit = {
164scope:actor.num_of_non_rural > 4
}
166divide = scope:actor.num_of_non_rural
167multiply = 4
}
}
}
171mode = add
}
}
}
}
}
178ai_will_do = {
179scope:actor ?= {
180add = "add_estate_satisfaction_utility(burghers_estate|-0.3)"
181every_owned_non_rural_location = {
188add = {
189value = local_control
190multiply = -0.85
191save_temporary_value_as = modifier_scale
192value = "add_static_modifier_utility(isolating_cities|scope:modifier_scale)"
}
}
}
}