
ActionNouveau dans cette version
Lever des impôts exceptionnels
Lever des impôts exceptionnels sur un Ordre pendant un an, ce qui augmentera son plafond d'impôt maximum. La Satisfaction de l'ordre va en souffrir grandement, à moins que vous soyez en train de vous défendre d'une attaque.
BourgeoisieOrdreeffect
ClergéOrdreeffect, select trigger
CosaquesOrdreeffect
DhimmiOrdreeffect
NoblesseOrdreeffect
PaysannerieOrdreeffect
TribusOrdreeffect
CatholicismeReligionselect triggerDéfinitionin_game/common/generic_actions/estate_emergency_actions.txt:106
107type = owncountry
109ai_tick = daily
110ai_tick_frequency = 180
111automation_tick = never
113potential = {
114scope:actor = {
115any_estate = {
116estate_tax_base > 0.01
}
}
}
121allow = {
}
124cooldown = {
125type = extraordinary_taxes_cooldown
126years = 5
}
131select_trigger = {
132looking_for_a = estate
133source = actor
134target_flag = target
135name = "mission_select_estate" Choisir un Ordre
136column = {
137data = name
}
139enabled = {
140estate_tax_base > 0.01
141NOR = {
142AND = {
}
}
}
}
150effect = {
151scope:actor = {
152if = {
154add_country_modifier = {
}
}
160else_if = {
162add_country_modifier = {
}
}
168else_if = {
170add_country_modifier = {
}
}
176else_if = {
178add_country_modifier = {
}
}
184else_if = {
186add_country_modifier = {
}
}
192else_if = {
194add_country_modifier = {
}
}
200else_if = {
202add_country_modifier = {
}
}
209if = {
210limit = {
211any_current_war = {
211is_a_defender = scope:actor
}
}
213add_estate_satisfaction = {
214type = scope:target.estate_type
215value = -0.125
}
}
218else = {
219add_estate_satisfaction = {
220type = scope:target.estate_type
221value = -0.25
}
}
}
}
227ai_prerequisite = {
228OR = {
229AND = {
230monthly_balance < -2
231gold < 100
}
233AND = {
234at_war = yes
235gold < 10
}
}
238any_estate = {
238satisfaction > 0.55
}
}
241ai_will_do = {
242if = {
243limit = {
244exists = scope:target
245scope:target = {
245satisfaction > 0.55
}
246scope:actor = {
247OR = {
248AND = {
248monthly_balance < -2
248gold < 100
}
249AND = {
249at_war = yes
249gold < 10
}
}
}
}
254if = {
255limit = {
255scope:actor = {
255monthly_balance < 0
}
}
256subtract = {
257desc = "Monthly deficit"
258value = scope:actor.monthly_balance
}
}
262if = {
263limit = {
263scope:actor = {
263at_war = yes
263lowest_war_score < 0
}
}
264add = {
264desc = "At war and losing"
264value = 15
}
}
267add = {
268desc = "Estate satisfaction buffer"
269value = scope:target.satisfaction
270multiply = 20
}
273if = {
274limit = {
274scope:target = {
274satisfaction < 0.55
}
}
275multiply = 0
}
}
}