Event
The poor of Urbanization Province

As cities grow, the old amenities and walls that once supported them decay. In Urbanization Province this has over time led to change. Less clean workshops, such as those of tanners, have moved beyond the city walls, as have the cemeteries. Most visible, however, is the increasing number of poor in the streets. As existing charities have not been able to keep up with the rapid growth of the city, it has been suggested that we set aside more state property as Waqf, charitable donations for the upkeep of public soup kitchens and bath houses.
IslamReligion GrouptriggerHampered GrowthStatic Modifierimmediate, triggerEstablishment of new WaqfStatic Modifierimmediate, triggerDefinitionin_game/events/religion/muslim_school_events.txt:780
781type = country_event
782title = muslim_school_events.14.title The poor of Urbanization Province
783desc = muslim_school_events.14.desc As cities grow, the old amenities and walls that once supported them decay. In Urbanization Province this has over time led to change. Less clean workshops, such as those of tanners, have moved beyond the city walls, as have the cemeteries. Most visible, however, is the increasing number of poor in the streets. As existing charities have not been able to keep up with the rapid growth of the city, it has been suggested that we set aside more state property as Waqf, charitable donations for the upkeep of public soup kitchens and bath houses.
784outcome = neutral
785trigger = {
788any_owned_non_rural_location = {
789dominant_religion = owner.religion
790population > 20
791integration_level = core
792is_capital = no
}
}
798illustration_tags = {
79910 = regular
80010 = exterior
}
803immediate = {
}
805hidden_effect = {
806random_owned_non_rural_location = {
807limit = {
808dominant_religion = owner.religion
809population > 20
810integration_level = core
811is_capital = no
}
815save_scope_as = urbanization_province
}
}
}