Event
The Loyalty of Target Character

Rumors swirl that Target Character has been meeting with envoys and agents whose loyalties lie elsewhere. Whether born of malice or misinterpretation, such whispers gnaw at the trust within our command. While our spies report of distrust, it would be wise to weigh the situation carefully.
Fate of the PhoenixDLCtriggerDefinitionin_game/events/government/D008_latinization_vs_hellenization.txt:2673
2674type = country_event
2675title = latinization_vs_hellenization.20.title The Loyalty of Target Character
2676desc = latinization_vs_hellenization.20.desc Rumors swirl that Target Character has been meeting with envoys and agents whose loyalties lie elsewhere. Whether born of malice or misinterpretation, such whispers gnaw at the trust within our command. While our spies report of distrust, it would be wise to weigh the situation carefully.
2677outcome = neutral
2678trigger = {
2679has_societal_value = societal_value_type:latinization_vs_hellenization
2681any_unit = {
2682has_commander = yes
2683leader = {
2684NOR = {
2685is_ruler = yes
2686is_regent = yes
}
}
}
}
2692illustration_tags = {
269310 = regular
269410 = exterior
}
2697immediate = {
}
2700random_unit = {
2701limit = {
2702has_commander = yes
2703leader = {
2704NOR = {
2705is_ruler = yes
2706is_regent = yes
}
}
}
2710leader = {
2710save_scope_as = target_character
}
}
2713if = {
2714limit = {
2715OR = {
2716num_rivals > 0
2717any_enemy = {
2717country_exists = this
}
}
}
2721every_rival = {
2722add_to_list = LvH_event_20_list
}
2725every_enemy = {
2726add_to_list = LvH_event_20_list
}
}
2730if = {
2731limit = {
2731at_war = yes
}
2732every_country_at_war_with = {
2733add_to_list = LvH_event_20_list
}
}
}