Event
Building in the Imperial Tradition for Target Province

Patrons of the arts and local guilds lobby for a renovation of Target Province drawing on the great tradition of our imperial cities: the arcaded streets, open forums, and stonework that have distinguished Constantinople and the enduring cities of the Roman East. Many of our advisors believe that restoring such forms speaks powerfully to the dignity of our unbroken Roman inheritance.
Fate of the PhoenixDLCtriggerByzantine Infrastructure and WaterworksStatic ModifierimmediateByzantine-Style ArchitectureStatic ModifierimmediateDefinitionin_game/events/government/D008_latinization_vs_hellenization.txt:1475
1476type = country_event
1477title = latinization_vs_hellenization.11.title Building in the Imperial Tradition for Target Province
1478desc = latinization_vs_hellenization.11.desc Patrons of the arts and local guilds lobby for a renovation of Target Province drawing on the great tradition of our imperial cities: the arcaded streets, open forums, and stonework that have distinguished Constantinople and the enduring cities of the Roman East. Many of our advisors believe that restoring such forms speaks powerfully to the dignity of our unbroken Roman inheritance.
1479outcome = neutral
1480trigger = {
1481has_societal_value = societal_value_type:latinization_vs_hellenization
1483num_of_non_rural > 1
}
1487illustration_tags = {
148810 = exterior
148910 = happy
}
1492immediate = {
}
1495random_list = {
}
1502ordered_owned_non_rural_location = {
1503order_by = {
1504value = population
1505add = proximity
1506divide = rank_index
1507add = num_buildings
1508if = {
1509limit = {
1510OR = {
}
}
1515multiply = 0.01
}
}
1518max = {
1519value = num_provinces
1520multiply = 0.1
1521ceiling = yes
}
1523check_range_bounds = no
1524add_to_list = LvH_event_11_list
}
1527random_in_list = {
1528list = LvH_event_11_list
1530save_scope_as = target_location
1532province = {
1532save_scope_as = target_province
}
}
1535if = {
1536limit = {
1537any_artist = {
1537artist_type = architect
}
}
1539random_artist = {
1540limit = {
1540artist_type = architect
}
1541save_scope_as = target_character
}
}
}
1665after = {
1666hidden_effect = {
}
}