Event
Restoring Latin Grandeur

Architects familiar with the new methods flourishing in the cities of Italy propose reshaping Target Province in the Renaissance manner: broad avenues, orderly grids, and public works that echo the grandeur of Rome as reimagined by the masters of the Latin West. Those who admire such lofty plans see a rebirth of dignity. Perhaps this is the kind of renewal only openness to the West can bring.
Fate of the PhoenixDLCtriggerRoman Infrastructure and WaterworksStatic ModifierimmediateRoman-Style ArchitectureStatic ModifierimmediateSuppressing LatinizationStatic Modifieroption 1Definitionin_game/events/government/D008_latinization_vs_hellenization.txt:1237
1238type = country_event
1239title = latinization_vs_hellenization.10.title Restoring Latin Grandeur
1240desc = latinization_vs_hellenization.10.desc Architects familiar with the new methods flourishing in the cities of Italy propose reshaping Target Province in the Renaissance manner: broad avenues, orderly grids, and public works that echo the grandeur of Rome as reimagined by the masters of the Latin West. Those who admire such lofty plans see a rebirth of dignity. Perhaps this is the kind of renewal only openness to the West can bring.
1241outcome = neutral
1242trigger = {
1243has_societal_value = societal_value_type:latinization_vs_hellenization
1245num_of_non_rural > 1
}
1249illustration_tags = {
125010 = exterior
125110 = happy
}
1254immediate = {
}
1257random_list = {
}
1264ordered_owned_non_rural_location = {
1265order_by = {
1266value = population
1267add = proximity
1268divide = rank_index
1269add = num_buildings
1270if = {
1271limit = {
1272OR = {
}
}
1277multiply = 0.01
}
}
1280max = {
1281value = num_provinces
1282multiply = 0.1
1283ceiling = yes
}
1285check_range_bounds = no
1286add_to_list = LvH_event_10_list
}
1289random_in_list = {
1290list = LvH_event_10_list
1292save_scope_as = target_location
1294province = {
1294save_scope_as = target_province
}
}
1297if = {
1298limit = {
1299any_artist = {
1299artist_type = architect
}
}
1301random_artist = {
1302limit = {
1302artist_type = architect
}
1303save_scope_as = target_character
}
}
}
1465after = {
1466hidden_effect = {
}
}