Event
Assassination of Target Character

As dispatched, our assassins entered the Monastery where Target Character lives and executed the order without much hesitation, killing him/her without remorse in front of the other inhabitants and his/her family.
It is not known whether Target Character2 was filled with anger or grief when he/she learned of the news. What is certain however, is that Target Character2 knows precisely who ordered this execution and is seeking his/her revenge.
Event chain
Each event is fired by the one it is nested under; the line below it says which choice leads there and when.
Love Affair
Influence of the House of Target Character Dynasty↳ Option A “Surely they will get bored of each other.” · 6–12 months later
Assassination of Target Character↳ Option A “Enough is enough, [Target Character] needs to die.” · 15–30 days later
Open Defiance↳ Option A “It has to be this way.” · right away
The House of Target Character Dynasty↳ Option B “There is nothing that can be done.” · 12–24 months later
Definitionin_game/events/DHE/flavor_por.txt:5259
5260hide_portraits = yes
5261type = country_event
5262title = flavor_por.2003.title Assassination of Target Character
5263desc = flavor_por.2003.desc As dispatched, our assassins entered the Monastery where Target Character lives and executed the order without much hesitation, killing him/her without remorse in front of the other inhabitants and his/her family.
It is not known whether Target Character2 was filled with anger or grief when he/she learned of the news. What is certain however, is that Target Character2 knows precisely who ordered this execution and is seeking his/her revenge.
It is not known whether Target Character2 was filled with anger or grief when he/she learned of the news. What is certain however, is that Target Character2 knows precisely who ordered this execution and is seeking his/her revenge.
5264outcome = neutral
5270illustration_tags = {
527110 = angry
527210 = interior
}
5275immediate = {
}
5277random_character = {
5278limit = {
5279is_female = no
5280is_adult = yes
5281NOR = {
5282is_ruler = yes
5283dynasty ?= scope:target_character.dynasty
5284this = scope:target_character
5285this = scope:target_character2
}
}
5288save_scope_as = assassin
}
5291if = {
5292limit = {
5293exists = scope:assassin
}
}
}