Event
Birth of the Dahsala Taxation

The current taxation system has become complicated with all of the different regional laws we have integrated from our conquests. It is safe to say that it is disorganized and that several reforms have to be made to remedy that fact. Target Character wishes to organize it all into the Dahsala Taxation. It is meant to properly organize the taxation of non-Country Adjective Commoners rather than abide to their local laws.
MughalFormable Countrydynamic historical event.tag
HinduismReligionimmediate
LawgiverTraittriggerDefinitionin_game/events/DHE/flavor_mug.txt:81
82hide_portraits = yes
83type = country_event
84title = flavor_mug.2.title Birth of the Dahsala Taxation
85desc = flavor_mug.2.desc The current taxation system has become complicated with all of the different regional laws we have integrated from our conquests. It is safe to say that it is disorganized and that several reforms have to be made to remedy that fact. Target Character wishes to organize it all into the Dahsala Taxation. It is meant to properly organize the taxation of non-Country Adjective Commoners rather than abide to their local laws.
86outcome = neutral
87historical_info = flavor_mug.2.historical_info The chaotic and disorganized taxation system during the reign of Akbar resulted in lots of land revenue being lost for the Mughals. It was for that reason that the finance minister at the time, Raja Todar Mal, decided to reform them all into a more streamlined system, the Dahsala. There were three ways that a region was taxed. The Zabiti, Nasaq, and Galla-Bakshi.
95fire_only_once = yes
97trigger = {
98total_population > 300
}
107illustration_tags = {
10810 = exterior
10910 = regular
}
112immediate = {
}
114random_owned_location = {
115create_dynasty_from_location = mal_dynasty
}
117create_character = {
119first_name = name_todar
120dynasty = dynasty:mal_dynasty
121adm = 80
122dip = 60
123mil = 70
124birth_date = 1520.5.4
125birth_location = location:khairabad
127culture = root.culture
128save_scope_as = target_character
129create_in_limbo = yes
}
132ruler_or_regent ?= {
133save_scope_as = target_character2
}
}