Event
Sender Ruler Title of Sender Agrees to Proposed Terms

Our attempts to secure a beneficial treaty with Sender was a success with both parties having signed the Treaty of Ugra. The cessation of hostilities will perhaps result in a more prosperous relationship between our two countries and ensure our survival as an independent Flavor Rank.
Our diplomatic efforts appear to have been worthwhile.
Event chain
Each event is fired by the one it is nested under; the line below it says which choice leads there and when.
Treaty of Ugra
Treaty of Ugra↳ Option A “Propose the terms.” · right away
Sender Ruler Title of Sender Agrees to Proposed Terms↳ Option A “Sign the treaty.” · 0 days later
Sender Ruler Title of Sender Declines Diplomatic Proposal↳ Option B “A treaty crafted by madmen.” · 0 days later
Definitionin_game/events/DHE/flavor_MOS.txt:2428
2429hide_portraits = no
2430type = country_event
2431image = "gfx/interface/illustrations/government/diplomacy_illustration.dds"
2433title = flavor_mos.25.title Sender Ruler Title of Sender Agrees to Proposed Terms
2434desc = {
2435first_valid = {
2436triggered_desc = {
2442desc = flavor_mos.25.desc_treaty_of_ugra Our attempts to secure a beneficial treaty with Sender was a success with both parties having signed the Treaty of Ugra. The cessation of hostilities will perhaps result in a more prosperous relationship between our two countries and ensure our survival as an independent Flavor Rank.
Our diplomatic efforts appear to have been worthwhile.
Our diplomatic efforts appear to have been worthwhile.
}
2444triggered_desc = {
2445trigger = {
2445always = yes
}
2446desc = flavor_mos.25.desc_generic_treaty Our attempts to secure a beneficial treaty proved successful as the Sender Ruler Title of Sender has agreed to sign.
Our diplomatic efforts appear to have been worthwhile.
Our diplomatic efforts appear to have been worthwhile.
}
}
}
2450outcome = neutral
2452immediate = {
2454scope:sender = {
2455capital = {
2456save_scope_as = target_location
}
2458ruler = {
2459save_scope_as = target_character
}
}
}