EventChanged this version
Dealing with the Italian Merchants

Although the Italian Burghers have helped us in the past at re-populating Target Location, it has become clear that right now, they are exploiting the Target Market. We must get rid of them from Target Location lest they continue their mischiefs.
GalataBuildingimmediate, trigger
Venetian QuarterBuildingimmediate, trigger
ByzantiumCountrydynamic historical event.tag, trigger
GenoaCountryoption 1, option 2
VeniceCountryoption 1, option 2ItalianCulture Groupoption 1
BurghersPop Typeoption 1Definitionin_game/events/DHE/flavor_BYZ.txt:4860
4861hide_portraits = yes
4862type = country_event
4863title = flavor_byz.54.title Dealing with the Italian Merchants
4864desc = flavor_byz.54.desc Although the Italian Burghers have helped us in the past at re-populating Target Location, it has become clear that right now, they are exploiting the Target Market. We must get rid of them from Target Location lest they continue their mischiefs.
4865outcome = neutral
4866image = "gfx/interface/icons/trade_goods/illustrations/_default.dds"
4868fire_only_once = yes
4870illustration_tags = {
487110 = angry
487210 = exterior
}
4875dynamic_historical_event = {
}
4882trigger = {
4884location:constantinople.owner = root
4885location:constantinople = {
}
}
4893immediate = {
4894ruler_or_regent ?= {
4895save_scope_as = target_character
}
4898location:constantinople = {
4899save_scope_as = target_location
4900market = {
4901save_scope_as = target_market
}
4903random_buildings_in_location = {
4907owner = {
4908save_scope_as = target_country
}
}
4911random_buildings_in_location = {
4915owner = {
4916save_scope_as = target_country2
}
}
}
}
}