Event
Target Character

Target Character is one of the most prominent architects of the Baroque era in Country. His architectural masterpieces, such as the Church of Saint Nicholas in Prague and the Břevnov Monastery, leave a lasting impact on the landscape of our country. Target Character Last Name's innovative designs and attention to detail garner growing acclaim and admiration. Having contributed to over fourty architectural wonders, it would be wise to reward him with a position at our Court Title.
BohemiaCountrydynamic historical event.tagSaxonCultureimmediate
CatholicismReligionimmediateDefinitionin_game/events/DHE/flavor_BOH.txt:2723
2724type = country_event
2725title = flavor_boh.48.title Target Character
2726desc = flavor_boh.48.desc Target Character is one of the most prominent architects of the Baroque era in Country. His architectural masterpieces, such as the Church of Saint Nicholas in Prague and the Břevnov Monastery, leave a lasting impact on the landscape of our country. Target Character Last Name's innovative designs and attention to detail garner growing acclaim and admiration. Having contributed to over fourty architectural wonders, it would be wise to reward him with a position at our Court Title.
2727outcome = neutral
2729historical_info = flavor_boh.48.historical_info Dientzenhofer's Baroque-style architecture left a lasting impact with his masterpieces like the Church of Saint John of Nepomuk and the Loreta Church in Prague. His innovative designs and attention to detail significantly shaped the architectural landscape and cultural heritage of the kingdom.
2731fire_only_once = yes
2733dynamic_historical_event = {
}
2740illustration_tags = {
274110 = regular
274210 = exterior
}
2745immediate = {
}
2747create_character = {
2748first_name = name_cillian.name_ignatius
2749last_name = Dientzenhofer
2750adm = 91
2751dip = 72
2752mil = 15
2753birth_date = 1689.9.1
2754birth_location = location:prague
2757create_in_limbo = yes
2759artist_skill = 0.88
2760artist = architect
2762save_scope_as = target_character
}
}