Event
Factionalism in the Cabinet Title

In a recent meeting of the Cabinet Title a vicious argument broke out between Target Character and Target Character 2. Target Character, a staunch supporter of our overlord, has accused Target Character 2 of disloyalty and sabotaging our common relations. Target Character 2 in turn responded with accusations of exploiting our common people for foreign interests. It is clear that we can no longer support both in our Cabinet Title and will have to commit to punishing either of them.
Colonial NationSubject Typeoption 1, option 2Definitionin_game/events/situations/colonial_revolution.txt:473
474type = country_event
475category = situation_event
476title = colonial_revolution.15.title Factionalism in the Cabinet Title
477desc = {
478first_valid = {
479triggered_desc = {
480desc = colonial_revolution.15.desc.subject In a recent meeting of the Cabinet Title a vicious argument broke out between Target Character and Target Character 2. Target Character, a staunch supporter of our overlord, has accused Target Character 2 of disloyalty and sabotaging our common relations. Target Character 2 in turn responded with accusations of exploiting our common people for foreign interests. It is clear that we can no longer support both in our Cabinet Title and will have to commit to punishing either of them.
}
485triggered_desc = {
486desc = colonial_revolution.15.desc.overlord In a recent meeting of the Cabinet Title a vicious argument broke out between Target Character and Target Character 2. Target Character has voiced very conciliatory views on our colonies before and argued for changing our stance to be less exploitative. For this, he/she received a strong resistance from Target Character 2, who argued for the necessity of exploitation for our own prosperity. It is clear that we can no longer support both in our Cabinet Title and will have to commit to punishing either of them.
}
}
}
495outcome = neutral
497image = "gfx/interface/illustrations/situation/colonial_revolution.dds"
499immediate = {
500random_cabinet_character = {
501save_scope_as = target_character
}
503random_cabinet_character = {
504limit = {
505this != scope:target_character
}
507save_scope_as = target_character_2
}
}