Ereignis

Aufstand in Capital

revolution_disaster.1in_game/events/disaster/revolution_disaster.txt:4
Aufstand in …

Jahrzehnte feudaler Unterdrückung, religiöser Intoleranz und ungerechter Besteuerung haben in unserem Land zu revolutionären Bewegungen geführt. Target Ruler sucht verzweifelt nach Lösungen für die immer größer werdenden Probleme, da unser Land dem zunehmend ehrgeizigeren Bürgerstand ausgeliefert ist, der vom empörten Gemeinenstand unterstützt wird.

Der Gemeinenstand und der Bürgerstand von Area haben sich Target Rebel aus Province angeschlossen. In einem raschen Schlag stürmten die Aufständischen das örtliche Gefängnis von Capital, bewaffneten sich und erklärten den Beginn einer Revolution! gegen das Ancien Régime!

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Definitionin_game/events/disaster/revolution_disaster.txt:4

5type = country_event
6category = disaster_event
7title = revolution_disaster.1.title Aufstand in Capital
8desc = revolution_disaster.1.desc Jahrzehnte feudaler Unterdrückung, religiöser Intoleranz und ungerechter Besteuerung haben in unserem Land zu revolutionären Bewegungen geführt. Target Ruler sucht verzweifelt nach Lösungen für die immer größer werdenden Probleme, da unser Land dem zunehmend ehrgeizigeren Bürgerstand ausgeliefert ist, der vom empörten Gemeinenstand unterstützt wird.

Der Gemeinenstand und der Bürgerstand von Area haben sich Target Rebel aus Province angeschlossen. In einem raschen Schlag stürmten die Aufständischen das örtliche Gefängnis von Capital, bewaffneten sich und erklärten den Beginn einer Revolution! gegen das Ancien Régime!
9outcome = neutral
11image = "gfx/interface/illustrations/disaster/revolution_disaster.dds"
12major = yes
13immediate = {
14capital = {
15province_definition = {
15save_scope_as = target_province_definition
}
}
17set_variable = {
19value = {
20value = total_sub_unit_count:army_heavy_infantry
21add = total_sub_unit_count:army_light_infantry
}
23years = 1
}
25set_variable = {
27value = {
28value = total_sub_unit_count:army_heavy_cavalry
29add = total_sub_unit_count:army_light_cavalry
}
31years = 1
}
33set_variable = {
35value = total_sub_unit_count:army_artillery
36years = 1
}
38set_variable = {
40value = total_sub_unit_count:army_auxiliary
41years = 1
}
43ruler_or_regent ?= {
44save_scope_as = target_ruler
}
46create_rebel = {
47category = estate
48estate = burghers_estate
49name = revolutionary_rebel COUNTRY Adjectivee Revolutionskämpfer
50save_scope_as = target_rebel
}
52set_variable = {
54value = scope:target_rebel
}
57capital = {
57save_scope_as = target_location
}
59set_variable = {
61value = 0
62years = 1
}
65set_variable = {
67value = 0
68years = 1
}
73set_variable = {
75value = {
76add = 1
77if = {
79add = {
81multiply = -0.01
82min = 0.1
}
}
85if = {
87add = {
89multiply = -0.01
90min = 0.1
}
}
93add = {
94value = "estate_power(estate_type:crown_estate)"
95multiply = 2
96min = 0.1
}
98if = {
99limit = {
99government_power > 0
}
100add = {
101value = 25
102divide = government_power
}
}
105else = {
105add = 2
}
106if = {
107limit = {
107stability < 0
}
108add = {
109value = -25
110divide = stability
111min = 0.1
}
}
}
115years = 1
}
119capital = {
120province = {
121every_location_in_province = {
122limit = {
122owner ?= root
}
123every_pop = {
124limit = {
125owner = root
126OR = {
127pop_type = pop_type:laborers
128pop_type = pop_type:peasants
129pop_type = pop_type:burghers
}
}
132add_pop_satisfaction = pop_satisfaction_ultimate_penalty (-0.5)
133change_pop_allegiance = scope:target_rebel
}
}
}
}
138ordered_province = {
139limit = {
140this != root.capital.province
141province_capital = {
141proximity > 0
}
}
143order_by = {
144value = "province_capital.proximity"
}
146max = {
147value = num_provinces
148multiply = {
149value = root.var:rev_rebellion_intensity_var
150multiply = 0.05
}
152min = 1
}
154check_range_bounds = no
155owner = {
156change_variable = {
}
}
161every_location_in_province = {
162add_to_list = rev_rebelling_locations_list
163every_pop = {
164limit = {
165owner = root
166OR = {
167pop_type = pop_type:burghers
168pop_type = pop_type:laborers
169pop_type = pop_type:peasants
}
}
172add_pop_satisfaction = pop_satisfaction_ultimate_penalty (-0.5)
173change_pop_allegiance = scope:target_rebel
174owner = {
175change_variable = {
177add = prev.pop_size
}
}
}
}
}
}
192after = {
193scope:target_rebel = {
194start_civil_war = {
195raise_all_levies = {
196type = army
197instant = yes
}
199set_revolution = yes
201save_scope_as = target_country
202every_in_list = {
203list = rev_rebelling_locations_list
204limit = {
204owner = root
}
205change_location_owner = scope:target_country
}
207root = {
208every_owned_location = {
209limit = {
210is_neighbor_of = scope:target_country
211NOT = {
211is_connected_to = root.capital
}
}
213change_location_owner = scope:target_country
}
}
216scope:target_location = {
217province = {
218every_location_in_province = {
218change_location_owner = scope:target_country
}
}
}
}
223hidden_effect = {
224while = {
225limit = {
226OR = {
227root.var:num_infantry_variable > 0
228root.var:num_cavalry_variable > 0
229root.var:num_auxiliary_variable > 0
230root.var:num_artillery_variable > 0
}
}
233scope:target_province_definition = {
235random_location_in_province_definition = {
236limit = {
237has_owner = yes
238OR = {
239owner = scope:target_country
240controller = scope:target_country
}
}
243random_list = {
2446 = {}
2981 = {}
3321 = {}
3622 = {}
}
}
}
}
}
}
}

Optionen

AUns stehen schwere Zeiten bevor.
188add_stability = stability_extreme_penalty (-20)
189scope:target_location = {
189change_prosperity = prosperity_mild_penalty (-0.15)
}
190custom_tooltip = revolution_disaster.1.a.tt Ungefähr Rev Rebelling Num Pops VarK unserer Pops in Rev Rebelling Num Provinces Var Provinzen schließen sich „Target Rebel“ an
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