Обеспечение стройматериалами
Этап задания

Обеспечение стройматериалами

mission_expand_construction_materialsin_game/common/missions/generic_capital_economy_mission_pack.txt:370

Прежде чем наращивать мануфактурное производство, мы должны обеспечить державу качественными строительными материалами. Например, можно нарастить эксплуатацию этих ресурсов в державе.

ТребуетГлинаТоварenabled, on completionЛесоматериалыТоварenabled, on completionПесокТоварenabled, on completionКаменьТоварenabled, on completionУпор на мануфактурыЭтап заданияrequiresmission_target_goodsПеременнаяvisiblemission_task_construction_material_outputПеременнаяenabled

  1. 372has_variable = mission_target_goods
  2. 374mission_task_completed = mission_task:mission_import_construction_materials
    414add_country_modifier = {
    416years = 5
    417mode = replace
    }
    419ordered_owned_location = {
    420limit = {
    421OR = {
    422raw_material = goods:lumber
    423raw_material = goods:stone
    424raw_material = goods:sand
    425raw_material = goods:clay
    }
    }
    428order_by = raw_material_output
    429check_range_bounds = no
    430max = {
    431value = "estate_power(estate_type:crown_estate)"
    432multiply = 5
    433ceiling = yes
    }
    435change_prosperity = prosperity_weak_bonus (0.1)
    }

371icon = rudimentary_coastal_ship_repair
375highlight = {
376has_owner = yes
377owner = root
378raw_material ?= {
379OR = {
380this = goods:lumber
381this = goods:stone
382this = goods:sand
383this = goods:clay
}
}
386trigger_if = {
387limit = {
387root = {
}
}
388raw_material_output < root.var:mission_task_construction_material_output
}
390is_full_expanded_rgo = no
}
392enabled = {
393trigger_if = {
394limit = {
}
395any_owned_location = {
396raw_material ?= {
397OR = {
398this = goods:lumber
399this = goods:stone
400this = goods:sand
401this = goods:clay
}
}
404OR = {
405raw_material_output >= root.var:mission_task_construction_material_output
406is_full_expanded_rgo = yes
}
}
}
410trigger_else = {
410always = no
}
}