Efeito de Script
major_earthquake_damage
- A Prosperidade diminui em 50%
- Every popAdd pop size:
pop_size× −0,1 - Ordered buildings in location (maior
building_levelprimeiro)Localmajor_destroy_building_levels_in_locationChange building level in location: Edificação: AnteriorTipo de EdificaçãoValue↗- Add: AnteriorBuilding level
- Multiply: -0,25
- Floor: yes
- Every unit in location
- Every neighbor location
- A Prosperidade diminui em 20%
- Every popAdd pop size:
pop_size× −0,05 - Ordered buildings in location (maior
building_levelprimeiro)Localmajor_destroy_building_levels_in_locationChange building level in location: Edificação: AnteriorTipo de EdificaçãoValue↗- Add: AnteriorBuilding level
- Multiply: -0,25
- Floor: yes
- Every unit in location
Script exato
Usado por 38
Eventos
O Terremoto de Target Location de Current Yearearthquake_events.22Opção 1, Opção 2
O Terremoto de Target Location de Current Yearearthquake_events.23Opção 1, Opção 2
O Terremoto de Target Location de Current Yearearthquake_events.24Opção 1, Opção 2
O Terremoto de Target Location de Current Yearearthquake_events.25Opção 1, Opção 2
O Terremoto de Target Location de Current Yearearthquake_events.26Opção 1, Opção 2
O Terremoto de Target Location de Current Yearearthquake_events.27Opção 1, Opção 2
O Terremoto de Target Location de Current Yearearthquake_events.28Opção 1, Opção 2
O Terremoto de Target Location de Current Yearearthquake_events.29Opção 1, Opção 2
O Terremoto de Target Location de Current Yearearthquake_events.30Opção 1, Opção 2
O Terremoto de Target Location de Current Yearearthquake_events.31Opção 1, Opção 2
Scripts 3
Usa 1
- major_destroy_building_levels_in_locationEvery neighbor location, Ordered buildings in location
Referencia 2
- prosperity_severe_penaltyEvery neighbor location
- prosperity_ultimate_penaltyChange prosperity
every_pop = {
add_pop_size = {
value = pop_size
multiply = -0.1
}
}