プロノイア
従属国タイプ

プロノイア

pronoiain_game/common/subject_types/D008_pronoia.txt:1

ビザンツの行政組織において極めて重要な役割を担うプロノイアは元来、一時的に任命される徴税官であった。しかし時代の変遷に伴い、その職務内容も変化を余儀なくされた。現在は、領土からの徴税に加え軍事的支援も提供する世襲の職位へと変わり、皇帝の意思を体現する機関として機能しつづけている。

必要サーマンタ封建制進歩creation visibleビザンツ国家creation visible日本の幕府国際組織visible through diplomacy, visible through treaty天皇特待地位visible through diplomacy, visible through treatyプロノイア従属国を許可補正タイプcreation visible南北朝時代局面visible through diplomacy, visible through treaty

補正

Subject modifier

定義in_game/common/subject_types/D008_pronoia.txt:1

2content_priority = 300
3subject_pays = subject_pays_pronoia
4color = subject_pronoia
5level = 3
6visible_through_diplomacy = {
7country_rank_level >= scope:target.country_rank_level
8NOT = {
8has_advance = samanta_advance
}
9OR = {
10AND = {
11has_or_had_tag = BYZ
}
14AND = {
15country_exists = c:BYZ
16is_subject_of = c:BYZ
17is_subject_type = pronoia
}
}
20scope:target = {
}
23trigger_if = {
24limit = {
25is_member_of_international_organization = international_organization:japanese_shogunate
26is_situation_active = situation:nanbokuchou
}
28NOT = {
29scope:target = {
30has_special_status_in_international_organization = {
}
}
}
}
}
39visible_through_treaty = {
40country_rank_level >= scope:target.country_rank_level
41NOT = {
41has_advance = samanta_advance
}
42OR = {
43AND = {
44has_or_had_tag = BYZ
}
47AND = {
48country_exists = c:BYZ
49is_subject_of = c:BYZ
50is_subject_type = pronoia
}
}
53scope:target = {
}
56trigger_if = {
57limit = {
58is_member_of_international_organization = international_organization:japanese_shogunate
59is_situation_active = situation:nanbokuchou
}
61NOT = {
62scope:target = {
63has_special_status_in_international_organization = {
}
}
}
}
}
72creation_visible = {
73NOT = {
73has_advance = samanta_advance
}
74OR = {
75AND = {
76has_or_had_tag = BYZ
}
79AND = {
80country_exists = c:BYZ
81is_subject_of = c:BYZ
82is_subject_type = pronoia
}
}
}
87release_country_enabled = {
88NOT = {
88has_advance = samanta_advance
}
89OR = {
90AND = {
91has_or_had_tag = BYZ
}
94AND = {
95country_exists = c:BYZ
96is_subject_of = c:BYZ
97is_subject_type = pronoia
}
}
}
102join_offensive_wars_always = {
103NOT = {
103scope:actor ?= {
103is_subject_of = scope:recipient
}
}
}
105join_offensive_wars_can_call = {
106scope:actor ?= {
106is_subject_of = scope:recipient
}
107NOT = {
107scope:target ?= {
107is_subject_of = scope:recipient
}
}
}
109join_defensive_wars_always = {
110always = yes
}
113diplomatic_capacity_cost_scale = 0.75
116strength_vs_overlord = -0.5
118has_overlords_ruler = no
119annexation_speed = 0.5
120annexation_min_years_before = 20
121annexation_min_opinion = 190
122annexation_stall_opinion = 175
123subject_can_cancel = no
124overlord_can_cancel = no
125overlord_inherit_if_no_heir = yes
127can_overlord_build_roads = yes
128can_overlord_build_buildings = yes
129can_overlord_build_rgos = yes
131has_limited_diplomacy = yes
133fleet_basing_rights = yes
134food_access = yes
136can_change_rank = no
137can_change_heir_selection = yes
139minimum_opinion_for_offer = 150
141great_power_score_transfer = 0.25
143institution_spread_to_overlord = monthly_institution_spread_mild (0.2)
144institution_spread_to_subject = monthly_institution_spread_mild (0.2)
152subject_modifier = {
}
156on_enable = {
}
159on_disable = {
}
162diplo_chance_accept_subject = {
163base = -90
164current_strength = 0.2
165border_distance = -0.3
166negative_opinion = -5
167positive_opinion = 0.25
168rank_difference = -5
169giving_defensive_support = 2
170receiving_defensive_support = 5
171royal_ties = 1
173num_of_limited_subjects = -5
174culture_war = 3
175diplomatic_reputation = 1
176different_religion = -100
177same_common_language = 10
178same_court_language = 20
179different_culture = -50
180different_government_type = -25
181actor_at_war = -20
182competing_power = -200
183tax_base = -0.25
185reject_subjugation_reasons = -1
186accept_subjugation_reasons = 1
}
189diplo_chance_accept_overlord = {
190base = -50
191border_distance = -0.3
192negative_opinion = -5
193positive_opinion = 0.25
194same_common_language = 10
195same_court_language = 20
196different_culture = -50
197different_government_type = -25
198actor_at_war = -20
199competing_power = -200
}
202ai_wants_to_be_overlord = {
203scope:subject = {
204add = {
205desc = "COALITION_GRADE_ANTAGONISM_TOWARDS_THEM_SUBJECT" Subjectは包囲網の標的となる可能性が高い
206value = {
207every_country_with_coalition_grade_antagonism_against_us = {
208add = {
209value = -10
}
}
}
}
}
}
© 2026 Soft Santa Cruz, S.L.U.。無断転載を禁じます。本サイトは非公式のファンプロジェクトであり、Paradox Interactiveとは関係ありません。ゲームコンテンツ © Paradox Interactive。 概要 · プライバシー · 法的情報