
ポリシーこのバージョンで変更
攻撃を要請可能
メンバーは、ほかのメンバーが開始宣言した攻撃戦争への参加を要請される場合があるが、応じる義務はない。
第一次イタリア連盟国際組織join offensive wars can call
第二次イタリア連盟国際組織join offensive wars can call
第三次イタリア連盟国際組織join offensive wars can call
連盟の後援者特待地位join offensive wars can call
必ず攻撃ポリシーwants propose policy
攻撃を自動要請ポリシーwants propose policy定義in_game/common/laws/io_alliances_law.txt:704
706join_offensive_wars_can_call = {
707custom_tooltip = {
708text = SPONSOR_EXEMPT_FROM_OFFENSIVE_WARS この同盟の連盟の後援者ではない
709trigger_if = {
710limit = {
711OR = {
}
}
717NOT = {
718country_has_special_status = {
720country = scope:recipient
}
}
}
}
725custom_tooltip = {
726text = JOIN_WARS_DEFAULT_REASON International Organizationの非メンバーと戦争状態にある
727always = yes
}
}
730wants_this_policy_bias = {
732add = {
733desc = "NEEDS_ALLIES_AGAINST_DIFFICULT_CONQUEST_TARGETS" 征服対象の難易度
736max = 30
737min = 0.5
}
}
740wants_propose_policy = {
741if = {
742limit = {
743scope:recipient = {
744international_organization_has_leader = yes
}
746NOT = {
746is_leader_of_international_organization = scope:recipient
}
}
748subtract = {
749desc = "DIPLOREASON_IS_NOT_LEADER_COUNTRY" Recipientのリーダーではない
750value = 1000
}
}
753else = {
754add = {
755desc = "BIAS_FROM_RULER_TRAITS" 統治者特性による偏向
}
}
759if = {
760limit = {
761scope:recipient = {
762OR = {
}
}
}
768subtract = {
769desc = "WE_ALREADY_HAVE_A_BETTER_POLICY" すでにより優れたポリシーがある
770value = 1000
}
}
}
774wants_keep_policy = {
775add = {
776desc = "DIPLOREASON_BASE" 基本値
777value = 20
}
}
780policy_bias_towards_new_member = {
781if = {
782limit = {
783OR = {
784is_rival_of = scope:actor
785is_enemy_of = scope:actor
}
}
788add = {
789desc = "[rival_enemy|e]"
790value = -1000
}
}
793add = {
794desc = "game_concept_opinion" 評価
795scope:actor = {
796value = prev_opinion_of_this
797multiply = 0.1
}
}
800add = {
801desc = "NEEDS_ALLIES_AGAINST_DIFFICULT_CONQUEST_TARGETS" 征服対象の難易度
804max = 30
805min = 0.5
}
}