
ポリシーこのバージョンで変更
攻撃を自動要請
メンバーは、ほかのメンバーが開始宣言した攻撃戦争への参加要請を自動的に受け取るが、要請に応じる義務はない。
第一次イタリア連盟国際組織join offensive wars auto call
第二次イタリア連盟国際組織join offensive wars auto call
第三次イタリア連盟国際組織join offensive wars auto call
連盟の後援者特待地位join offensive wars auto call
必ず攻撃ポリシーwants propose policy定義in_game/common/laws/io_alliances_law.txt:581
583join_offensive_wars_auto_call = {
584custom_tooltip = {
585text = SPONSOR_EXEMPT_FROM_OFFENSIVE_WARS この同盟の連盟の後援者ではない
586trigger_if = {
587limit = {
588OR = {
}
}
594NOT = {
595country_has_special_status = {
597country = scope:recipient
}
}
}
}
602custom_tooltip = {
603text = JOIN_WARS_DEFAULT_REASON International Organizationの非メンバーと戦争状態にある
604always = yes
}
}
607wants_this_policy_bias = {
608add = {
609desc = "DIPLOREASON_BASE" 基本値
610value = -20
}
612add = {
613desc = "OPINION_OF_OTHER_MEMBERS" ほかのメンバーの意見
615multiply = 1.2
616min = -100
617max = 100
}
619add = {
620desc = "NEEDS_ALLIES_AGAINST_DIFFICULT_CONQUEST_TARGETS" 征服対象の難易度
623multiply = 1.2
624max = 30
625min = 0.5
}
}
628wants_propose_policy = {
629if = {
630limit = {
631scope:recipient = {
632international_organization_has_leader = yes
}
634NOT = {
634is_leader_of_international_organization = scope:recipient
}
}
636subtract = {
637desc = "DIPLOREASON_IS_NOT_LEADER_COUNTRY" Recipientのリーダーではない
638value = 1000
}
}
641else = {
642subtract = {
643desc = "DIPLOREASON_BASE" 基本値
644value = 20
}
646add = {
647desc = "BIAS_FROM_RULER_TRAITS" 統治者特性による偏向
}
}
651if = {
652limit = {
}
657subtract = {
658desc = "WE_ALREADY_HAVE_A_BETTER_POLICY" すでにより優れたポリシーがある
659value = 1000
}
}
}
663wants_keep_policy = {
664add = {
665desc = "DIPLOREASON_BASE" 基本値
666value = 20
}
}
669policy_bias_towards_new_member = {
670add = {
671desc = "DIPLOREASON_BASE" 基本値
672value = -20
}
674if = {
675limit = {
676OR = {
677is_rival_of = scope:actor
678is_enemy_of = scope:actor
}
}
681add = {
682desc = "[rival_enemy|e]"
683value = -1000
}
}
686add = {
687desc = "game_concept_opinion" 評価
688scope:actor = {
689value = prev_opinion_of_this
690multiply = 0.05
}
}
693add = {
694desc = "NEEDS_ALLIES_AGAINST_DIFFICULT_CONQUEST_TARGETS" 征服対象の難易度
697multiply = 1.2
698max = 30
699min = 0.5
}
}