
ポリシー
防衛を要請可能
メンバーは、ほかのメンバーの防衛戦争への参加を要請される場合があるが、応じる義務はない。
必ず防衛ポリシーwants propose policy, wants this policy bias
防衛を自動要請ポリシーwants propose policy, wants this policy bias定義in_game/common/laws/io_alliances_law.txt:59
61join_defensive_wars_can_call = {
62custom_tooltip = {
63text = JOIN_WARS_DEFAULT_REASON International Organizationの非メンバーと戦争状態にある
64always = yes
}
}
67wants_this_policy_bias = {
68if = {
69limit = {
70exists = scope:recipient
71scope:recipient = {
72OR = {
}
}
}
78subtract = {
79desc = "WE_ALREADY_HAVE_A_BETTER_POLICY" すでにより優れたポリシーがある
80value = 1000
}
}
84add = {
85desc = "NEEDS_ALLIES_AGAINST_STRONG_RIVALS_AND_NEIGHBOURS" 隣国およびライバルからの脅威
88max = 30
89min = 0.5
}
}
92wants_propose_policy = {
93if = {
94limit = {
95exists = scope:recipient
96scope:recipient = {
97OR = {
}
}
}
103subtract = {
104desc = "WE_ALREADY_HAVE_A_BETTER_POLICY" すでにより優れたポリシーがある
105value = 1000
}
}
}
109wants_keep_policy = {
110add = {
111desc = "POLICY_BASE_REASON_KEEP_POLICY" すでに確立されたポリシーの維持を望むため
112value = 20
}
}
115reasons_to_join = {
117add = {
118desc = "NEEDS_ALLIES_AGAINST_STRONG_RIVALS_AND_NEIGHBOURS" 隣国およびライバルからの脅威
121max = 30
122min = 0.5
}
124max = 40
}
126policy_bias_towards_new_member = {
127if = {
128limit = {
129OR = {
130is_rival_of = scope:actor
131is_enemy_of = scope:actor
}
}
134add = {
135desc = "[rival_enemy|e]"
136value = -1000
}
}
139add = {
140desc = "game_concept_opinion" 評価
141scope:actor = {
142value = prev_opinion_of_this
143multiply = 0.03
}
}
146add = {
147desc = "NEEDS_ALLIES_AGAINST_STRONG_RIVALS_AND_NEIGHBOURS" 隣国およびライバルからの脅威
150max = 30
151min = 0.5
}
}