必ず防衛
ポリシー

必ず防衛

assured_defense_policyin_game/common/laws/io_alliances_law.txt:292

メンバーはほかのメンバーの防衛戦争に自動的に参加する。

定義in_game/common/laws/io_alliances_law.txt:292

293diplomatic_capacity_cost = assured_defence_upkeep_cost
294join_defensive_wars_always = {
295custom_tooltip = {
296text = JOIN_WARS_DEFAULT_REASON International Organizationの非メンバーと戦争状態にある
297always = yes
}
}
300wants_propose_policy = {
301value = 0
302if = {
303limit = {
303exists = scope:recipient
}
304add = {
305desc = "YEARS_OF_ORGANIZATION_EXISTENCE" 組織の存続年数
306value = -200
307add = {
308value = scope:recipient.international_organization_lifetime
309multiply = 5
}
311max = 25
}
}
}
315wants_this_policy_bias = {
316add = {
317desc = "DIPLOREASON_BASE" 基本値
318value = -40
}
320add = {
321desc = "OPINION_OF_OTHER_MEMBERS" ほかのメンバーの意見
323multiply = 1.4
324min = -100
325max = 100
}
327add = {
328desc = "NEEDS_ALLIES_AGAINST_STRONG_RIVALS_AND_NEIGHBOURS" 隣国およびライバルからの脅威
331multiply = 1.4
332max = 30
333min = 0.5
}
335if = {
336limit = {
336exists = scope:recipient
}
337add = {
338desc = "YEARS_OF_ORGANIZATION_EXISTENCE" 組織の存続年数
339value = -200
340add = {
341value = scope:recipient.international_organization_lifetime
342multiply = 5
}
344max = 0
}
}
}
348wants_keep_policy = {
349add = {
350desc = "POLICY_BASE_REASON_KEEP_POLICY" すでに確立されたポリシーの維持を望むため
351value = 20
}
}
354reasons_to_join = {
355add = {
356desc = "OPINION_OF_OTHER_MEMBERS" ほかのメンバーの意見
358multiply = 1.4
359min = -100
360max = 100
}
362add = {
363desc = "NEEDS_ALLIES_AGAINST_STRONG_RIVALS_AND_NEIGHBOURS" 隣国およびライバルからの脅威
366multiply = 1.4
367max = 30
368min = 0.5
}
370max = 75
}
372policy_bias_towards_new_member = {
373add = {
374desc = "DIPLOREASON_BASE" 基本値
375value = -40
}
377if = {
378limit = {
379OR = {
380is_rival_of = scope:actor
381is_enemy_of = scope:actor
}
}
384add = {
385desc = "[rival_enemy|e]"
386value = -1000
}
}
389add = {
390desc = "game_concept_opinion" 評価
391scope:actor = {
392value = prev_opinion_of_this
393multiply = 0.1
}
}
396add = {
397desc = "NEEDS_ALLIES_AGAINST_STRONG_RIVALS_AND_NEIGHBOURS" 隣国およびライバルからの脅威
400multiply = 1.4
401max = 30
402min = 0.5
}
}
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