氏族の影響力を拡大
和平条約

氏族の影響力を拡大

peace_expand_clan_influencein_game/common/peace_treaties/expand_clan_influence.txt:1

我らが氏族はさらなる高みへと昇り、敵対者の犠牲を代償として新たな権利と領土を手に入れるものとする。

必要御所建造物effect国府建造物effect荘園建造物select trigger屋形建造物effect山城建造物select trigger氏族の権限の拡大開戦事由potential将軍権力に対する反乱開戦事由potential南北朝時代開戦事由potential戦国時代開戦事由potential日本の幕府国際組織potential

定義in_game/common/peace_treaties/expand_clan_influence.txt:1

3cost = {
4add = {
5desc = "DIPLOREASON_BASE" 基本値
6value = 5
}
8add = {
9desc = "game_concept_population" 人口
10value = scope:loser.total_population
11multiply = 0.009
}
}
15base_antagonism = {
16add = {
17desc = "game_concept_population" 人口
18value = scope:loser.total_population
19multiply = 0.009
}
}
22antagonism_type = antagonism_peace_expand_clan_influence
24potential = {
25scope:war = {
}
34scope:winner = {
35OR = {
36has_reform = government_reform:japanese_clan
37has_reform = government_reform:japanese_imperial_family
}
}
40scope:loser = {
40is_member_of_international_organization = international_organization:japanese_shogunate
}
}
43select_trigger = {
44looking_for_a = location
45source = recipient
46target_flag = target
47visible = {
48trigger_if = {
49limit = {
49scope:recipient ?= {
49country_type = building
}
}
50any_foreign_building_countries_in_location = {
50this = scope:recipient
}
}
52trigger_else = {
53owner ?= scope:recipient
54NOT = {
55any_foreign_buildings_in_location = {
56owner = scope:actor
57OR = {
58building_type = building_type:yamashiro
59building_type = building_type:shoen
}
}
}
}
}
}
67allow = {
}
70effect = {
71if = {
72limit = {
73exists = scope:target
}
75if = {
76limit = {
77scope:loser ?= {
77country_type = building
}
78scope:target = {
78any_foreign_building_countries_in_location = {
78this = scope:loser
}
}
}
80custom_tooltip = {
81text = expand_clan_influence_other.tt わが国はTargetのLoserの領土の所有権を得る
82scope:target = {
83every_foreign_buildings_in_location = {
84limit = {
84owner = scope:loser
}
85if = {
86limit = {
87building_type = building_type:gosho
88scope:winner = {
88has_reform = government_reform:japanese_clan
}
}
90location = {
91destroy_building = prev
92construct_building = {
93building_type = building_type:yakata
94instant = yes
95owner = scope:winner
96cost_multiplier = 0
97cost_multiplier_reason = "game_concept_event"
}
}
}
101else_if = {
102limit = {
103building_type = building_type:yakata
104scope:winner = {
104has_reform = government_reform:japanese_imperial_family
}
}
106location = {
107destroy_building = prev
108construct_building = {
109building_type = building_type:gosho
110instant = yes
111owner = scope:winner
112cost_multiplier = 0
113cost_multiplier_reason = "game_concept_event"
}
}
}
117else_if = {
118limit = {
119building_type = building_type:kokufu
}
121if = {
122limit = {
123scope:loser = {
124any_owned_foreign_building = {
125building_type = building_type:kokufu
126count = 1
}
}
}
132international_organization_remove_special_status = {
134country = scope:loser
}
}
137location = {
137destroy_building = prev
}
}
}
140else = {
141change_building_owner = scope:winner
}
}
}
}
}
147else = {
148scope:target = {
149construct_building = {
150building_type = building_type:yamashiro
151instant = yes
152owner = scope:winner
153cost_multiplier = 0
154cost_multiplier_reason = "game_concept_event"
}
156construct_building = {
157building_type = building_type:shoen
158instant = yes
159owner = scope:winner
160cost_multiplier = 0
161cost_multiplier_reason = "game_concept_event"
}
}
}
}
166else = {
167custom_tooltip = expand_clan_influence_no_target_tt わが国が対象ロケーション内の相手の領土の所有権を得る
}
}
171ai_desire = {
172add = {
173desc = "base desire"
174value = 10
}
176if = {
177limit = {
178scope:winner.prestige < scope:loser.prestige
}
180add = {
181desc = "DIPLOREASON_LOWER_PRESTIGE"
182value = scope:loser.prestige
183subtract = scope:winner.prestige
}
}
}
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