イラスト画像このバージョンで変更

throne_room

throne_room
throne_room
必要日本国家illustration image 1ローマ国家illustration image 2共和国政体illustration image 6ステップ遊牧民政体illustration image 14, illustration image 5神権制政体illustration image 7部族政体illustration image 14カトリック教会国際組織illustration image 2神聖ローマ帝国国際組織illustration image 3日本の幕府国際組織illustration image 1中国国際組織illustration image 12陸軍・海軍を指揮できない補正タイプillustration image 18, illustration image 19, illustration image 20, illustration image 21african_gfxグラフィック文化illustration image 16

必要 11

政体
国際組織
国家
スクリプト 9

必要 8

グラフィック文化

参照元 1

tag = "throne_room"
illustration_image = {
texture_file = "gfx/interface/illustrations/international_organization_types/japanese_shogunate.dds"
priority = 30
scope = character
trigger = {
OR = {
is_ruler = yes
is_regent = yes
is_heir = yes
is_consort = yes
is_infant = yes
is_child = yes
is_adolescent = yes
is_courtier = yes
is_alive = no
}
any_ruling_countries = {
OR = {
tag = JAP
is_leader_of_international_organization = international_organization:japanese_shogunate
}
}
}
}
illustration_image = {
texture_file = "gfx/interface/illustrations/government/throne_rooms/papal_authority.dds"
priority = 30
scope = character
trigger = {
OR = {
is_ruler = yes
is_regent = yes
is_heir = yes
is_consort = yes
is_infant = yes
is_child = yes
is_adolescent = yes
is_courtier = yes
is_alive = no
}
any_ruling_countries = {
OR = {
tag = PAP
is_leader_of_international_organization = international_organization:catholic_church
}
}
}
}
illustration_image = {
texture_file = "gfx/interface/illustrations/international_organization_types/hre.dds"
priority = 21
scope = character
trigger = {
owner ?= {
is_leader_of_international_organization = international_organization:hre
}
}
}
illustration_image = {
texture_file = "gfx/interface/illustrations/government/throne_rooms/throne_room_north_german.dds"
priority = 10
scope = character
trigger = {
OR = {
is_ruler = yes
is_regent = yes
is_heir = yes
is_consort = yes
is_infant = yes
is_child = yes
is_adolescent = yes
is_courtier = yes
is_alive = no
}
employer ?= {
gfx_culture_applicable = european_gfx
}
}
}
illustration_image = {
texture_file = "gfx/interface/illustrations/government/throne_rooms/throne_room_horde.dds"
priority = 30
scope = character
trigger = {
employer ?= {
}
}
}
illustration_image = {
texture_file = "gfx/interface/illustrations/government/throne_rooms/throne_room_republic.dds"
priority = 20
scope = character
trigger = {
employer ?= {
government_type = government_type:republic
gfx_culture_applicable = european_gfx
}
}
}
illustration_image = {
texture_file = "gfx/interface/illustrations/government/throne_rooms/throne_room_theocracy.dds"
priority = 20
scope = character
trigger = {
employer ?= {
government_type = government_type:theocracy
gfx_culture_applicable = christian_gfx
}
}
}
illustration_image = {
texture_file = "gfx/interface/illustrations/government/throne_rooms/throne_room_north_german.dds"
priority = 15
scope = character
trigger = {
OR = {
is_ruler = yes
is_regent = yes
is_heir = yes
is_consort = yes
is_infant = yes
is_child = yes
is_adolescent = yes
is_courtier = yes
is_alive = no
}
employer ?= {
gfx_culture_applicable = european_gfx
country_rank_level >= 3
}
}
}
illustration_image = {
texture_file = "gfx/interface/illustrations/government/throne_rooms/throne_room_north_german_low_tier.dds"
priority = 10
scope = character
trigger = {
OR = {
is_ruler = yes
is_regent = yes
is_heir = yes
is_consort = yes
is_infant = yes
is_child = yes
is_adolescent = yes
is_courtier = yes
is_alive = no
}
employer ?= {
gfx_culture_applicable = european_gfx
}
}
}
illustration_image = {
texture_file = "gfx/interface/illustrations/government/throne_rooms/throne_room_syrian.dds"
priority = 20
scope = character
trigger = {
OR = {
is_ruler = yes
is_regent = yes
is_heir = yes
is_consort = yes
is_infant = yes
is_child = yes
is_adolescent = yes
is_courtier = yes
is_alive = no
}
employer ?= {
gfx_culture_applicable = middle_east_gfx
}
}
}
illustration_image = {
texture_file = "gfx/interface/illustrations/government/throne_rooms/throne_room_aztec.dds"
priority = 20
scope = character
trigger = {
OR = {
is_ruler = yes
is_regent = yes
is_heir = yes
is_consort = yes
is_infant = yes
is_child = yes
is_adolescent = yes
is_courtier = yes
is_alive = no
}
employer ?= {
gfx_culture_applicable = south_american_gfx
}
}
}
illustration_image = {
texture_file = "gfx/interface/illustrations/government/throne_rooms/throne_room_asian_middle_kingdom.dds"
priority = 30
scope = character
trigger = {
OR = {
is_ruler = yes
is_regent = yes
is_heir = yes
is_consort = yes
is_infant = yes
is_child = yes
is_adolescent = yes
is_courtier = yes
is_alive = no
}
employer ?= {
is_leader_of_international_organization = international_organization:middle_kingdom
}
}
}
illustration_image = {
texture_file = "gfx/interface/illustrations/government/throne_rooms/throne_room_asian.dds"
priority = 20
scope = character
trigger = {
OR = {
is_ruler = yes
is_regent = yes
is_heir = yes
is_consort = yes
is_infant = yes
is_child = yes
is_adolescent = yes
is_courtier = yes
is_alive = no
}
employer ?= {
gfx_culture_applicable = east_asian_gfx
}
}
}
illustration_image = {
texture_file = "gfx/interface/illustrations/government/throne_rooms/throne_room_horde.dds"
priority = 40
scope = character
trigger = {
employer ?= {
gfx_culture_applicable = east_asian_gfx
OR = {
government_type = government_type:tribe
}
}
}
}
illustration_image = {
texture_file = "gfx/interface/illustrations/government/throne_rooms/throne_room_iroquois.dds"
priority = 20
scope = character
trigger = {
OR = {
is_ruler = yes
is_regent = yes
is_heir = yes
is_consort = yes
is_infant = yes
is_child = yes
is_adolescent = yes
is_courtier = yes
is_alive = no
}
employer ?= {
gfx_culture_applicable = north_american_gfx
}
}
}
illustration_image = {
texture_file = "gfx/interface/illustrations/government/throne_rooms/throne_room_ashanti.dds"
priority = 20
scope = character
trigger = {
OR = {
is_ruler = yes
is_regent = yes
is_heir = yes
is_consort = yes
is_infant = yes
is_child = yes
is_adolescent = yes
is_courtier = yes
is_alive = no
}
employer ?= {
gfx_culture_applicable = african_gfx
}
}
}
illustration_image = {
texture_file = "gfx/interface/illustrations/government/throne_rooms/throne_room_deccan.dds"
priority = 21
scope = character
trigger = {
OR = {
is_ruler = yes
is_regent = yes
is_heir = yes
is_consort = yes
is_infant = yes
is_child = yes
is_adolescent = yes
is_courtier = yes
is_alive = no
}
employer ?= {
gfx_culture_applicable = indian_gfx
}
}
}
illustration_image = {
texture_file = "gfx/interface/illustrations/institutions/professional_armies.dds"
priority = 41
scope = character
trigger = {
is_general = yes
is_ruler = yes
}
}
illustration_image = {
texture_file = "gfx/interface/icons/trade_goods/illustrations/icon_goods_naval_supplies.dds"
priority = 41
scope = character
trigger = {
is_admiral = yes
is_ruler = yes
}
}
illustration_image = {
texture_file = "gfx/interface/illustrations/institutions/professional_armies.dds"
priority = 52
scope = character
trigger = {
OR = {
is_general = yes
has_trait_category = general
}
is_ruler = no
}
}
illustration_image = {
texture_file = "gfx/interface/icons/trade_goods/illustrations/icon_goods_naval_supplies.dds"
priority = 52
scope = character
trigger = {
OR = {
is_admiral = yes
has_trait_category = admiral
}
is_ruler = no
}
}
illustration_image = {
texture_file = "gfx/interface/illustrations/institutions/scientific_revolution.dds"
priority = 51
scope = character
trigger = {
is_ruler = no
is_artist = yes
artist_type = scientist
}
}
illustration_image = {
texture_file = "gfx/interface/icons/trade_goods/illustrations/icon_goods_masonry.dds"
priority = 51
scope = character
trigger = {
is_ruler = no
is_artist = yes
artist_type = architect
}
}
illustration_image = {
texture_file = "gfx/interface/icons/trade_goods/illustrations/icon_goods_paper.dds"
priority = 51
scope = character
trigger = {
is_ruler = no
is_artist = yes
OR = {
artist_type = calligrapher
artist_type = writer
artist_type = jurist
artist_type = philosopher
artist_type = composer
}
}
}
illustration_image = {
texture_file = "gfx/interface/icons/trade_goods/illustrations/icon_goods_tools.dds"
priority = 51
scope = character
trigger = {
is_ruler = no
is_artist = yes
artist_type = metalsmith
}
}
illustration_image = {
texture_file = "gfx/interface/illustrations/institutions/renaissance.dds"
priority = 50
scope = character
trigger = {
is_artist = yes
is_ruler = no
}
}
illustration_image = {
texture_file = "gfx/interface/illustrations/government/character_panel/canvas_backdrop.dds"
priority = 1
scope = character
trigger = {
always = yes
}
}

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