反乱の鎮圧
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反乱の鎮圧

pw_crush_rebellionin_game/common/generic_actions/peasants_war_actions.txt:228

民衆が我々に反抗し、Actor Ruler Or Regentと社会秩序を犠牲にして権利と特権を要求している。我々はこれを許すわけにはいかず、このような運動への支持は直ちに弾圧しなければならない!

必要農民戦争国難select trigger 1公正を有効化補正タイプeffect

定義in_game/common/generic_actions/peasants_war_actions.txt:228

229type = disaster
231potential = {
232scope:actor = {
233any_rebel = {
233rebel_progress > 0.3
}
}
}
237automation_tick = never
238automation_tick_frequency = 12
239price = price:peasants_war_actions_price
241select_trigger = {
242looking_for_a = disaster
243name = "choose_disaster" 国難を選択:
244target_flag = recipient
245column = {
246data = name
}
248visible = {
249disaster_type = disaster_type:peasants_war
250disaster_is_active = yes
}
}
254select_trigger = {
255looking_for_a = rebels
256source = actor
257target_flag = target
258name = "rtr_negotiate_with_rebels_select_rebels" 反乱派を選択
259none_available_msg_key = "rtr_negotiate_with_rebels_no_rebels"
260column = {
260data = name
}
261column = {
261data = rebel_progress
}
262column = {
262data = monthly_progress
}
263enabled = {
263rebel_progress > 0.3
}
}
266effect = {
267if = {
268limit = {
268exists = scope:target
}
269scope:target = {
269add_rebel_progress = -0.3
}
270custom_tooltip = {
271text = pw_crush_rebellion_tt 選択した暴動を支持するPOPのPOP満足度がpop satisfaction weak penalty減少する
272scope:target = {
273every_pops_supporting_rebel = {
273add_pop_satisfaction = pop_satisfaction_weak_penalty (-0.05)
}
}
}
}
277else = {
278custom_tooltip = pw_crush_rebellion_tt 選択した暴動を支持するPOPのPOP満足度がpop satisfaction weak penalty減少する
279custom_tooltip = pw_rebel_progress_reduction_tt 選択した暴動の進行度が-25%減少する
}
282scope:actor = {
283if = {
284limit = {
}
285add_righteousness = righteousness_weak_penalty (-10)
}
}
}
290ai_will_do = {
291add = -50
292add = {
293if = {
294limit = {
295scope:actor = {
296any_rebel = {
297rebel_progress >= 0.5
298count >= 4
}
}
}
302value = 200
}
}
305if = {
306limit = {
306scope:actor.stability < 0
}
307add = -1000
}
309else = {
309add = scope:actor.stability
}
310if = {
311limit = {
311scope:actor.government_power < 50
}
312add = -1000
}
314else = {
314add = scope:actor.government_power
}
}
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