
アクション
地域を視察
わがActor Flavor Rankはあまりにも長く過去の栄光に安住してきた。今こそ、国境内の諸地域に我々が支配者であることを思い知らせ、あらゆる野心をすべて打ち砕く時である。
慢心による衰退国難select trigger 1最近の視察静的補正select trigger 2定義in_game/common/generic_actions/decline_of_empire_actions.txt:1
2type = disaster
4allow = {
5scope:actor = {
6at_war = no
7is_during_bankruptcy = no
}
}
11automation_tick = never
12automation_tick_frequency = 12
13price = price:complacent_decline_actions_price
15cooldown = {
16type = cd_inspect_area
17years = 1
}
20select_trigger = {
21looking_for_a = disaster
22name = "choose_disaster" 国難を選択:
23target_flag = recipient
24column = {
25data = name
}
}
34select_trigger = {
35looking_for_a = area
36source = actor
37target_flag = target_area
38name = "choose_an_area" 地域を選択
39none_available_msg_key = "no_areas_available"
40column = {
40data = name
}
41column = {
41data = population
}
42column = {
42data = integration
}
43visible = {
44any_ownable_location_in_area = {
45owner ?= scope:actor
}
}
49enabled = {
}
}
56effect = {
57if = {
58limit = {
58exists = scope:target_area
}
}
62custom_tooltip = selected_area_inspected_tt 選択された地域が視察され、POP満足度と慢心が低下するが、その内部にある主な州の支配度が上昇する。
この視察の効果は、地域の人口に加え、わが国の立法効率に大きく左右される
この視察の効果は、地域の人口に加え、わが国の立法効率に大きく左右される
}
65ai_will_do = {
66add = {
67value = 15
68desc = BASE_VALUE
}
71if = {
72limit = {
72exists = scope:target_area
}
73add = {
74desc = "population divided by area control"
75value = scope:target_area.population
76if = {
77limit = {
78scope:target_area = {
79area_average_control(scope:actor) < 0.05
}
}
82divide = 0.05
}
84else = {
85scope:target_area = {
86divide = "area_average_control(scope:actor)"
}
}
89multiply = 0.01
}
92scope:target_area = {
93every_location_in_area = {
94limit = {
94owner ?= scope:actor
}
95add = 1
}
}
}
}