
雇用制度
収益性優先
収益性の高い順で各建造物に従業員を振り分ける。
補正
資本経済への毎月の傾き+0.1
定義in_game/common/employment_systems/00_default.txt:46
51priority = {
52value = building_potential_profit
}
55ai_will_do = {
56add = {
57desc = "inertia"
58value = -10
}
61add = {
62desc = "societal_values"
63value = societal_value:capital_economy_vs_traditional_economy
64multiply = -1
}
}