Accessoire d’unité

hairstyles

hairstyles

30 = {
add_entity = {
required_tags = "not(hair_covered)"
node = shared_pose_entity
mesh_name = "unit_hair_north_german_male_short_a_mesh"
}
add_entity = {
required_tags = "hair_covered"
}
}
30 = {
add_entity = {
required_tags = "not(hair_covered)"
node = shared_pose_entity
mesh_name = "unit_hair_north_german_male_long_b_mesh"
}
add_entity = {
required_tags = "hair_covered"
}
}
30 = {
add_entity = {
required_tags = "not(hair_covered)"
node = shared_pose_entity
mesh_name = "unit_hair_north_german_male_bob_a_mesh"
}
add_entity = {
required_tags = "hair_covered"
}
}
30 = {
add_entity = {
required_tags = "not(hair_covered)"
node = shared_pose_entity
mesh_name = "unit_hair_bob_male_d_mesh"
}
add_entity = {
required_tags = "hair_covered"
}
}
1 = {
}

© 2026 Soft Santa Cruz, S.L.U.. Tous droits réservés. Projet de fan non officiel, non affilié à Paradox Interactive. Contenu du jeu © Paradox Interactive. À propos · Confidentialité · Mentions légales