Effet scripté
hacw_side_with_faction_effect_cod
Bourgeoisie gagne +10 % de Satisfaction de l'ordre
Noblesse perd 15 % de Satisfaction de l'ordre- Chaque Lieu en notre possession qui n'est pas un Concept('town or city', 'lieu urbain') et dont les Bourgeois représentent moins de 20,0 % de la population gagne pop satisfaction severe bonus de Satisfaction de la population ; tandis que jusqu'à 4 lieux qui sont soit des villes, soit des cités, et dont la population comporte au moins 20,0 % de Bourgeois perdent pop satisfaction ultimate penalty de Satisfaction de la population et rejoignent les Rebelles Hacw Hook Faction.
- Ordered in list (jusqu'à 4, plus grand population d'abord)
- List:
hacw_burghers_location_list - Every popoùPropriétaire: Racine
- Perd -50 % de Satisfaction de la population
- Rejoint Hacw hook faction
- List:
- Every in list
- List:
hacw_nobles_location_list - Every popoùPropriétaire: RacineGagne +15 % de Satisfaction de la population
- List:
- Hacw cod faction capitulera !
- Set variable
- Name: hook_and_cod_wars_pretender_variable
- Value: Hacw hook faction
- Ordered in list (jusqu'à 4, plus grand population d'abord)
- hacw_setup_contender_effect: Faction: cod · Personnage: pretender 1↗Si
$pretender_1$Propriétaire: RacineAlors$pretender_1$Set variable- Name:
hacw_allegience_to_cod - Value: yes
- Name:
- Set variable
- Name:
hacw_cod_contender - Value: pretender 1
- Name:
- Absent de l'infobulle du jeu
- SiA la variable :
hacw_sided_with_codSinon$pretender_1$Gagne Le prétendant adverse de façon permanente
- Si
- A la variable : hacw_contender_prev_owner_variable_1
- var:hacw_contender_variable_1: pretender 1
Alors- Si
$pretender_1$A la variable : hacw_allegience_to_hookAlorsAdd to global variable list- Name:
hacw_hook_list - Target: var:hacw_contender_prev_owner_variable_1
SinonAdd to global variable list- Name:
hacw_cod_list - Target: var:hacw_contender_prev_owner_variable_1
- Name:
- Set variable
- Name:
hacw_cod_contender_prev_owner - Value: Racinevar:hacw_contender_prev_owner_variable_1
- Name:
- Si
- A la variable : hacw_contender_prev_owner_variable_2
- var:hacw_contender_variable_2: pretender 1
Alors- Si
$pretender_1$A la variable : hacw_allegience_to_hookAlorsAdd to global variable list- Name:
hacw_hook_list - Target: var:hacw_contender_prev_owner_variable_2
SinonAdd to global variable list- Name:
hacw_cod_list - Target: var:hacw_contender_prev_owner_variable_2
- Name:
- Set variable
- Name:
hacw_cod_contender_prev_owner - Value: Racinevar:hacw_contender_prev_owner_variable_2
- Name:
- Si
- A la variable :
hacw_cod_contender_prev_owner var:hacw_cod_contender_prev_owner: NonRacine
Alorsvar:hacw_cod_contender_prev_owner- Set variable
- Name:
hacw_preferred_faction_cod - Value: yes
- Days: 3 650
- Name:
- Trigger event silently:
Les Guerre des Hameçons et des Cabillauds de Holland
- A la variable :
Sinon$pretender_1$Propriétaire- Set variable
- Name:
hacw_preferred_faction_cod - Value: yes
- Days: 3 650
- Name:
- Trigger event silently:
Les Guerre des Hameçons et des Cabillauds de Holland
- Set variable
- Add to global variable list
- Name:
hacw_cod_list - Target:
$pretender_1$Propriétaire
- Name:
- hacw_setup_contender_effect: Faction: hook · Personnage: pretender 2↗Si
$pretender_2$Propriétaire: RacineAlors$pretender_2$Set variable- Name: hacw_allegience_to_hook
- Value: yes
- Set variable
- Name:
hacw_hook_contender - Value: pretender 2
- Name:
- Absent de l'infobulle du jeu
- SiA la variable : hacw_sided_with_hookSinon
$pretender_2$Gagne Le prétendant adverse de façon permanente
- Si
- A la variable : hacw_contender_prev_owner_variable_1
- var:hacw_contender_variable_1: pretender 2
Alors- Si
$pretender_2$A la variable : hacw_allegience_to_hookAlorsAdd to global variable list- Name:
hacw_hook_list - Target: var:hacw_contender_prev_owner_variable_1
SinonAdd to global variable list- Name:
hacw_cod_list - Target: var:hacw_contender_prev_owner_variable_1
- Name:
- Set variable
- Name:
hacw_hook_contender_prev_owner - Value: Racinevar:hacw_contender_prev_owner_variable_1
- Name:
- Si
- A la variable : hacw_contender_prev_owner_variable_2
- var:hacw_contender_variable_2: pretender 2
Alors- Si
$pretender_2$A la variable : hacw_allegience_to_hookAlorsAdd to global variable list- Name:
hacw_hook_list - Target: var:hacw_contender_prev_owner_variable_2
SinonAdd to global variable list- Name:
hacw_cod_list - Target: var:hacw_contender_prev_owner_variable_2
- Name:
- Set variable
- Name:
hacw_hook_contender_prev_owner - Value: Racinevar:hacw_contender_prev_owner_variable_2
- Name:
- Si
- A la variable :
hacw_hook_contender_prev_owner var:hacw_hook_contender_prev_owner: NonRacine
Alorsvar:hacw_hook_contender_prev_owner- Set variable
- Name:
hacw_preferred_faction_hook - Value: yes
- Days: 3 650
- Name:
- Trigger event silently:
Les Guerre des Hameçons et des Cabillauds de Holland
- A la variable :
Sinon$pretender_2$Propriétaire- Set variable
- Name:
hacw_preferred_faction_hook - Value: yes
- Days: 3 650
- Name:
- Trigger event silently:
Les Guerre des Hameçons et des Cabillauds de Holland
- Set variable
- Add to global variable list
- Name:
hacw_hook_list - Target:
$pretender_2$Propriétaire
- Name:
Script exact
Le script qui l’appelle les renseigne, comme le montre chaque appel dans Liens.
$pretender_1$$pretender_2$
Change 2
BourgeoisieAdd estate satisfaction 1
NoblesseAdd estate satisfaction 2
Script 6
Accorde 1
- hook_and_cod_wars_pretender_variableCustom tooltip
Utilise 1
- hacw_setup_contender_effectcharacter = $pretender_1$ · faction = cod (+1)Hacw setup contender effect 1, Hacw setup contender effect 2
Fait référence à 4
Valeurs de script
- estate_satisfaction_mild_bonusAdd estate satisfaction 1
- estate_satisfaction_severe_penaltyAdd estate satisfaction 2
- pop_satisfaction_severe_bonusCustom tooltip
- pop_satisfaction_ultimate_penaltyCustom tooltip
add_estate_satisfaction = {
}
add_estate_satisfaction = {
}