Imposer un changement de faction
Traité de paix

Imposer un changement de faction

peace_gag_force_faction_change

Target Country change leur allégeance à GAG Own Faction, et est contraint de rejoindre notre cause.

Potentiel
  • War
    Au moins une de ces conditions
    • NonHas casus belli
    • Casus belliNonIs trade cb
  • Au moins une de ces conditions
    • Toutes ces conditions
      • Winner
        Is member of international organization of typeType: guelphs_io
      • Loser
        Aucune de ces conditions
        • Is member of international organization of typeType: guelphs_io
    • Toutes ces conditions
      • Winner
        Is member of international organization of typeType: ghibellines_io
      • Loser
        Aucune de ces conditions
        • Is member of international organization of typeType: ghibellines_io
Autorisé
  • Loser
  • Si
    • Winner
      Is member of international organization of typeType: guelphs_io
    • Loser
      Aucune de ces conditions
    AlorsLoserPeut rejoindre Guelfes
  • Si
    • Winner
      Is member of international organization of typeType: ghibellines_io
    • Loser
      Aucune de ces conditions
      • Is member of international organization of typeType: guelphs_io
    AlorsLoserPeut rejoindre Gibelins
Conditions exactes

Script exact

Requiert 5

Organisations internationales
Modificateurs statiques

Retire 1

Fait référence à 2

Script 7

Accorde 4

Utilise 2

  • join_situation_factioninternational_organization = international_organization:ghibellines_io · join_variable = gag_recently_joined_a_faction · join_years = 5 · leave_variable = gag_recently_left_a_faction · target = scope:loser (+1)Effet
  • leave_situation_factioninternational_organization = international_organization:ghibellines_io · join_variable = gag_recently_joined_a_faction · leave_variable = gag_recently_left_a_faction · leave_years = 2 · target = scope:loser (+1)Effet

Fait référence à 1

blocks_full_annexation = yes
cost = {
add = {
desc = "DIPLOREASON_BASE" Base
value = 5
}
add = {
desc = "game_concept_prestige" Prestige
value = scope:loser.prestige
multiply = 0.5
}
}

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