MouvementModifié dans cette version

Renouveau latin

roman_culture_movementin_game/common/movements/roman_culture_movement.txt:1

La renaissance des traditions latines au sein de l'Empire romain ressuscité.

RequiertLatinCultureallow, location stagnation chanceSort du phénixDLCpotentialCitéRang de lieuspawnMégalopoleRang de lieuspawn

2culture = roman_culture
4potential = {
}
8allow = {
9custom_tooltip = {
10text = roman_culture_movement_allow_tt Byzance doit s'orienter vers la latinization, posséder un Lieu urbain avec une Langue dominante Romane et une Satisfaction moyenne supérieure à 50 %
12is_active = no
}
14any_ownable_location = {
}
}
}
20monthly_spawn_chance = {
21value = 0
23every_ownable_location = {
25add = {
26value = 0.01
27multiply = average_satisfaction
}
}
}
31spawn = {
32ordered_ownable_location = {
34max = 1
36order_by = {
37value = population
39if = {
40limit = {
40this = location:rome Rome
}
41add = 1000000
}
43else_if = {
44limit = {
44location_rank = location_rank:megalopolis
}
45add = 100000
}
47else_if = {
48limit = {
48location_rank = location_rank:city
}
49add = 10000
}
52if = {
53limit = {
53region = region:italy_region Italie
}
54add = 100000
}
57multiply = local_control
58multiply = average_satisfaction
}
60spawn_movement = {
61movement_definition = scope:movement_definition
62supporters = {
63value = population
64multiply = 0.15
}
}
}
}
71environmental_infection = {
72value = 0.05
}
75required_language_families = {
}
76required_tags = {
}
77required_religions = {
}
78required_religion_groups = {
}
80r0 = {
81value = {
0.0
0.01
}
}
84calc_interval_days = 1
86development = positive
87literacy = positive
88local_control = positive
89pop_satisfaction = positive
91on_calc_effect = {
93if = {
94limit = {
955 < {
96value = random_integer
97modulo = 100
}
}
100add_movement_modifier = {
101modifier = roman_culture_movement_momentum_waning
102size = {multiplie le modificateur
0.001
0.003
}
103mode = add_and_extend
104recalculate_immediately = yes
}
}
109while = {
110count = 5
111random_location_with_movement = {
112add_location_modifier = {
114size = {multiplie le modificateur
0.001
0.003
}
115mode = add_and_extend
}
}
}
}
121on_spread_to_country = {
122trigger_event_non_silently = movements.10
}
125specific_pop_type_effect = {
126pop_type = burghers
127multiplier = 10
}
130specific_pop_type_effect = {
132multiplier = 2.0
}
135specific_pop_type_effect = {
137multiplier = 1.5
}
140specific_pop_type_effect = {
141language = french_language
142multiplier = 0.5
}
145specific_pop_type_effect = {
146pop_type = laborers
147multiplier = 0.00025
}
150specific_pop_type_effect = {
151pop_type = slaves
152multiplier = 0
}
155specific_pop_type_effect = {
156pop_type = peasants
157multiplier = 0.0001
}
160location_stagnation_chance = {
161if = {
162limit = {
163dominant_culture = culture:roman_culture
}
165value = 1
}
}
170map_color = {
171if = {
172limit = {
173culture_percentage(culture:roman_culture) = 0
}
175value = define:NMapColors|MAP_COLOR_NULL
}
177else_if = {
178limit = {
179dominant_culture = culture:roman_culture
}
181value = define:NMapColors|MAP_COLOR_HIGH
}
183else_if = {
184limit = {
185culture_percentage(culture:roman_culture) > 0.05
}
187value = define:NMapColors|MAP_COLOR_MID
}
189else = {
190value = define:NMapColors|MAP_COLOR_LOW
}
}
194location_spread_threshold = {
195value = 0.05
}
© 2026 Soft Santa Cruz, S.L.U.. Tous droits réservés. Projet de fan non officiel, non affilié à Paradox Interactive. Contenu du jeu © Paradox Interactive. À propos · Confidentialité · Mentions légales