Image d’illustrationModifié dans cette version
throne_room

JaponPaysillustration image 1
RomePaysillustration image 2
RépubliqueType de régime politiqueillustration image 6
Horde des steppesType de régime politiqueillustration image 14, illustration image 5
ThéocratieType de régime politiqueillustration image 7
TribuType de régime politiqueillustration image 14
Église catholiqueOrganisation internationaleillustration image 2
Saint-Empire romain germaniqueOrganisation internationaleillustration image 3
Shogunat japonaisOrganisation internationaleillustration image 1
Empire du MilieuOrganisation internationaleillustration image 12
Ne peut diriger des armées ou des flottesType de modificateurillustration image 18, illustration image 19, illustration image 20, illustration image 21african_gfxCulture graphiqueillustration image 16Requiert 11
Types de régimes politiques
Républiqueillustration_image 6
Horde des steppesillustration_image 14, illustration_image 5
Théocratieillustration_image 7
Tribuillustration_image 14
Organisations internationales
Église catholiqueillustration_image 2
Saint-Empire romain germaniqueillustration_image 3
Shogunat japonaisillustration_image 1
Empire du Milieuillustration_image 12
Script 9
Requiert 8
Cultures graphiques
- african_gfxillustration_image 16
- christian_gfxillustration_image 7
- east_asian_gfxillustration_image 13, illustration_image 14
- european_gfxillustration_image 4, illustration_image 6…
- indian_gfxillustration_image 17
- middle_east_gfxillustration_image 10
- north_american_gfxillustration_image 15
- south_american_gfxillustration_image 11
Référencé par 1
- character_sceneecs_illustration_image
tag = "throne_room"
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priority = 30
scope = character
trigger = {
OR = {
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is_regent = yes
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is_child = yes
is_adolescent = yes
is_courtier = yes
is_alive = no
}
any_ruling_countries = {
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}
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illustration_image = {
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priority = 30
scope = character
trigger = {
OR = {
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is_regent = yes
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any_ruling_countries = {
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illustration_image = {
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priority = 21
scope = character
}
illustration_image = {
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priority = 10
scope = character
trigger = {
OR = {
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is_adolescent = yes
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illustration_image = {
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priority = 30
scope = character
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illustration_image = {
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priority = 20
scope = character
trigger = {
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illustration_image = {
texture_file = "gfx/interface/illustrations/government/throne_rooms/throne_room_theocracy.dds"
priority = 20
scope = character
trigger = {
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illustration_image = {
texture_file = "gfx/interface/illustrations/government/throne_rooms/throne_room_north_german.dds"
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scope = character
trigger = {
OR = {
is_ruler = yes
is_regent = yes
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illustration_image = {
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priority = 10
scope = character
trigger = {
OR = {
is_ruler = yes
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illustration_image = {
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scope = character
trigger = {
OR = {
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illustration_image = {
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priority = 20
scope = character
trigger = {
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is_ruler = yes
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illustration_image = {
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priority = 30
scope = character
trigger = {
OR = {
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illustration_image = {
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priority = 20
scope = character
trigger = {
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scope = character
trigger = {
employer ?= {
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illustration_image = {
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scope = character
trigger = {
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is_ruler = yes
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illustration_image = {
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scope = character
trigger = {
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illustration_image = {
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priority = 21
scope = character
trigger = {
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illustration_image = {
texture_file = "gfx/interface/illustrations/institutions/professional_armies.dds"
priority = 41
scope = character
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illustration_image = {
texture_file = "gfx/interface/icons/trade_goods/illustrations/icon_goods_naval_supplies.dds"
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scope = character
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illustration_image = {
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scope = character
trigger = {
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illustration_image = {
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priority = 52
scope = character
trigger = {
OR = {
is_admiral = yes
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illustration_image = {
texture_file = "gfx/interface/illustrations/institutions/scientific_revolution.dds"
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trigger = {
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artist_type = scientist
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illustration_image = {
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scope = character
trigger = {
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artist_type = architect
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illustration_image = {
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trigger = {
is_ruler = no
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OR = {
artist_type = calligrapher
artist_type = writer
artist_type = jurist
artist_type = philosopher
artist_type = composer
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illustration_image = {
texture_file = "gfx/interface/icons/trade_goods/illustrations/icon_goods_tools.dds"
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scope = character
trigger = {
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artist_type = metalsmith
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illustration_image = {
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scope = character
trigger = {
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illustration_image = {
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trigger = {
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