Cesser de favoriser une Secte
Action

Cesser de favoriser une Secte

stop_promoting_sectin_game/common/generic_actions/sects.txt:409

Cesser de promouvoir une Secte. Nous cesserons de promouvoir la propagation de la Secte sur notre territoire et d'en recevoir les bénéfices si nous en faisons partie.

RequiertSecteOrganisation internationaleselect trigger 2ShintoïsmeReligionpotentialFaveur des écoles BouddhistesModificateur statiquepotentialpromoting_sectVariablepotential, select trigger 2

Définitionin_game/common/generic_actions/sects.txt:409

410icon = disfavor_sect
411type = religious
413sound = UI_action_religion_generic
415potential = {
416scope:actor ?= {
417has_variable = promoting_sect
418religion = {
419has_sects = yes
420OR = {
421this != religion:shinto
422scope:actor = {
422has_country_modifier = favoring_buddhism_schools
}
}
}
}
}
428allow = {
}
431ai_tick = monthly
432ai_tick_frequency = 6
434automation_tick = monthly
435automation_tick_frequency = 1
436player_automated_category = religiousdoctrines
438price = price:stop_promoting_sect
440select_trigger = {
441looking_for_a = religion
442source = actor
443target_flag = recipient
444name = "choose_religion" Sélectionner la Religion :
445column = {
446data = name
}
448visible = {
449has_sects = yes
}
}
453select_trigger = {
454looking_for_a = international_organization
455target_flag = target
456name = "promote_sect_choose_sect" Choisir la Secte à favoriser
457none_available_msg_key = "stop_promoting_sect_no_ios"
458column = {
459data = name
}
461visible = {
462international_organization_type = international_organization_type:sect
463scope:actor = {
464has_variable = promoting_sect
}
}
}
470effect = {
471if = {
472limit = {
473exists = scope:target
}
475scope:actor = {
476remove_variable = promoting_sect
}
478scope:target = {
479remove_list_variable = {
480name = sect_supporters
481target = scope:actor
}
}
}
}
487ai_will_do = {
489add = {
490value = "scope:target.modifier_utility(scope:actor)"
491multiply = -1
}
}
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