
Action
Cesser de favoriser une Secte
Cesser de promouvoir une Secte. Nous cesserons de promouvoir la propagation de la Secte sur notre territoire et d'en recevoir les bénéfices si nous en faisons partie.
SecteOrganisation internationaleselect trigger 2
ShintoïsmeReligionpotentialFaveur des écoles BouddhistesModificateur statiquepotentialpromoting_sectVariablepotential, select trigger 2Définitionin_game/common/generic_actions/sects.txt:409
410icon = disfavor_sect
411type = religious
413sound = UI_action_religion_generic
415potential = {
416scope:actor ?= {
418religion = {
419has_sects = yes
420OR = {
}
}
}
}
428allow = {
}
431ai_tick = monthly
432ai_tick_frequency = 6
434automation_tick = monthly
435automation_tick_frequency = 1
436player_automated_category = religiousdoctrines
438price = price:stop_promoting_sect
440select_trigger = {
441looking_for_a = religion
442source = actor
443target_flag = recipient
444name = "choose_religion" Sélectionner la Religion :
445column = {
446data = name
}
448visible = {
449has_sects = yes
}
}
453select_trigger = {
454looking_for_a = international_organization
455target_flag = target
456name = "promote_sect_choose_sect" Choisir la Secte à favoriser
457none_available_msg_key = "stop_promoting_sect_no_ios"
458column = {
459data = name
}
461visible = {
}
}
470effect = {
471if = {
472limit = {
473exists = scope:target
}
478scope:target = {
479remove_list_variable = {
480name = sect_supporters
481target = scope:actor
}
}
}
}
487ai_will_do = {
489add = {
490value = "scope:target.modifier_utility(scope:actor)"
491multiply = -1
}
}