Sacrifier du sang noble
Action

Sacrifier du sang noble

sacrifice_noble_bloodin_game/common/generic_actions/mayan.txt:3

Nos dieux ont besoin du sang de notre peuple pour maintenir l'équilibre entre ciel et terre. Il est du devoir de nos nobles de leur donner leur sang en sacrifice rituel, car leur sang est le plus pur et le plus précieux de tous.

RequiertNoblesseOrdreselect trigger 2MayaReligionpotential, select trigger 2

Définitionin_game/common/generic_actions/mayan.txt:3

4type = religious
6sound = UI_action_religion_generic
8potential = {
9scope:actor.religion = religion:mayan
}
12cooldown = {
13type = sacrifice_noble_blood
14days = 90
}
17ai_tick = daily
18ai_tick_frequency = 120
20automation_tick = monthly
21automation_tick_frequency = 1
22player_automated_category = religiousdoctrines
23price = price:sacrifice_noble_blood
25select_trigger = {
26looking_for_a = religion
27source = actor
28target_flag = recipient
29name = "choose_religion" Sélectionner la Religion :
30column = {
30data = name
}
}
33select_trigger = {
34looking_for_a = character
35source = actor
36pre_evaluation_sort_value = {
37value = age_in_years
}
39pre_evaluation_number_to_evaluate_fully = 1
40target_flag = character_scope
41name = "choose_character" Sélectionner le Personnage :
42column = {
43data = name
44data = character_ruler
}
46visible = {
47is_alive = yes
49religion = religion:mayan
}
51enabled = {
52is_adult = yes
53is_ruler = no
54is_heir = no
}
}
58effect = {
60if = {
61limit = {
62exists = scope:character_scope
}
64random_list = {
6520 = {
66kill_character = {
67target = scope:character_scope
68reason = sacrifice
}
}
7180 = {
}
}
}
75else = {
76custom_tooltip = sacrifice_noble_blood_tt Le personnage sélectionné peut mourir
}
79scope:actor ?= {
80add_religious_influence = religious_influence_mild_bonus (10)
81add_estate_satisfaction = {
}
82add_estate_satisfaction = {
}
}
}
86ai_will_do = {
87add = "scope:actor.currency_utility(religious_influence|religious_influence_mild_bonus)"
88add = "scope:actor.add_estate_satisfaction_utility(clergy_estate|estate_satisfaction_mild_bonus)"
89add = "scope:actor.add_estate_satisfaction_utility(peasants_estate|estate_satisfaction_mild_bonus)"
92subtract = {
93desc = "bias against doing stuff"
94value = 1
}
}
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