Distribuer un bien du Nouveau Monde
ActionModifié dans cette version

Distribuer un bien du Nouveau Monde

move_nw_good_to_new_locationin_game/common/generic_actions/columbian_exchange.txt:7

Nous pouvons distribuer un bien découvert en Amérique dans l'un de nos Lieux. Cependant, cela ne plaira pas à la population locale, et nous devrons relancer le développement des O.C.R. de ce lieu

RequiertArctiqueClimatselect trigger 4Aride chaudClimatselect trigger 4Froid et arideClimatselect trigger 4ContinentalClimatselect trigger 4MéditerranéenClimatselect trigger 4OcéaniqueClimatselect trigger 4SubtropicalClimatselect trigger 4TropicalClimatselect trigger 4PimentBienselect trigger 4CacaoBienselect trigger 4MaïsBienselect trigger 4Pomme de terreBienselect trigger 4

Définitionin_game/common/generic_actions/columbian_exchange.txt:7

8type = situation
10ai_tick = monthly
11ai_tick_frequency = 60
12automation_tick = never
13automation_tick_frequency = 12
15maximum_targets_in_one_tick = 20
16disallowed_duplicates_of_targets_for_ai = {
target_location
}
18potential = {
}
21allow = {
22scope:actor ?= {
23any_market_present_in_country = {
24has_new_world_goods_in_market = yes
}
}
}
29price = price:move_good_to_new_location
31select_trigger = {
32looking_for_a = situation
33target_flag = recipient
34name = "choose_situation" Sélectionner la Conjoncture :
35column = {
35data = name
}
36visible = {
38situation_is_active = yes
}
}
44select_trigger = {
45looking_for_a = goods
46target_flag = target_good
47ai_interaction_source_list = {
48every_goods = {
49limit = {
50has_origin_in_new_world = yes
}
52save_temporary_scope_as = temp_good
54scope:actor = {
55random_market_present_in_country = {
56limit = {
57goods_demand_in_market(scope:temp_good) > "goods_supply_in_market(scope:temp_good)"
}
59scope:temp_good = {
60add_to_list = source
62if = {
63limit = {
64is_food = yes
}
66add_to_list = source
}
}
}
}
}
}
73name = "spread_select_goods" Choisir les Biens à distribuer
74none_available_msg_key = "move_nw_good_to_new_location_no_available_good"
75column = {
75data = name
}
76visible = {
77has_origin_in_new_world = yes
78scope:actor ?= {
79any_market_present_in_country = {
80OR = {
81is_produced_in_market = root
82is_traded_in_market = root
}
}
}
}
}
90select_trigger = {
91looking_for_a = region
92source = actor
93target_flag = target_region
94name = "choose_a_region" Choisir une région
95none_available_msg_key = "no_regions_available"
96column = {
96data = name
}
97visible = {
98scope:actor = {
99owns_or_has_subject_in = prev
}
}
}
105select_trigger = {
106looking_for_a = location
107source = target_region
108source_flags = only_actual_locations
109target_flag = target_location
110ai_interaction_source_list = {
111scope:target_region = {
112every_area_in_region = {
113limit = {
114scope:actor = {
114owns_or_has_subject_in = prev
}
}
116every_province_definition_in_area = {
117limit = {
118scope:actor = {
118owns_or_has_subject_in = prev
}
120raw_material_amount(scope:target_good) < 2
}
122every_ownable_location_in_province_definition = {
123limit = {
124owner ?= {
125is_subject_or_below_of = scope:actor
}
128NOT = {
128raw_material ?= scope:target_good
}
}
130add_to_list = source
}
}
}
}
}
136map_mode = raw_material
137name = "choose_location" Choisir un Lieu
138none_available_msg_key = "move_nw_good_to_new_location_no_available_location"
139column = {
139data = rank
}
140column = {
140data = name
}
141column = {
141data = raw_material
}
142column = {
142data = population
}
143visible = {
144is_ownable = yes
145has_owner = yes
146OR = {
147owner ?= scope:actor
148top_owner ?= scope:actor
}
151trigger_if = {
152limit = {
153scope:target_good ?= goods:tobacco
}
155NOT = {
155raw_material ?= goods:tobacco
}
156NOT = {
156vegetation = desert
}
157OR = {
158topography = flatland
159topography = hills
}
161OR = {
162climate = tropical
163climate = subtropical
164climate = mediterranean
165climate = oceanic
166climate = continental
}
168NOR = {}
}
211trigger_if = {
212limit = {
213scope:target_good ?= goods:cocoa
}
215NOT = {
215raw_material ?= goods:cocoa
}
216NOR = {
217vegetation = desert
218vegetation = sparse
219vegetation = grasslands
}
221area = {
222is_area_sea = no
}
224NOR = {
225topography = atoll
226topography = wetlands
}
228climate = tropical
229NOR = {}
}
253trigger_if = {
254limit = {
255scope:target_good ?= goods:maize
}
257NOT = {
257raw_material ?= goods:maize
}
258OR = {
259vegetation = farmland
260vegetation = forest
261vegetation = woods
262vegetation = grasslands
}
264area = {
265is_area_sea = no
}
267OR = {
268topography = flatland
269topography = hills
}
271OR = {
272climate = tropical
273climate = subtropical
274climate = continental
275climate = oceanic
276climate = mediterranean
}
}
280trigger_if = {
281limit = {
282scope:target_good ?= goods:chili
}
284NOT = {
284raw_material ?= goods:chili
}
285OR = {
286vegetation = farmland
287vegetation = forest
288vegetation = woods
289vegetation = grasslands
290vegetation = sparse
}
292area = {
293is_area_sea = no
}
295OR = {
296topography = wetlands
297topography = flatland
298topography = hills
299topography = plateau
}
301OR = {
302climate = tropical
303climate = subtropical
304climate = mediterranean
305climate = oceanic
306climate = continental
}
}
310trigger_if = {
311limit = {
312scope:target_good ?= goods:potato
}
314NOT = {
314raw_material ?= goods:potato
}
315NOT = {
316vegetation = desert
}
318area = {
319is_area_sea = no
}
321NOR = {
322climate = tropical
323climate = arid
324climate = cold_arid
325climate = arctic
}
}
}
}
331effect = {
332scope:target_location ?= {
333change_max_raw_material_workers = {
334value = rgo_workers
335subtract = 1
336min = 0
337multiply = -1
}
339change_prosperity = prosperity_weak_penalty (-0.1)
340change_raw_material = scope:target_good
}
}
344ai_will_do = {
345value = -1
347if = {
348limit = {
349exists = scope:target_good
350exists = scope:target_location
}
352scope:target_good = {
354add = "price_in_market(scope:target_location.market)"
355scope:target_location.raw_material = {
356subtract = "price_in_market(scope:target_location.market)"
}
359multiply = 10
361if = {
362limit = {
363is_in_surplus_in_market = {
363market = scope:target_location.market
363country = scope:actor
363value > 0
}
}
365subtract = 100
}
368if = {
369limit = {
370is_food = yes
}
372subtract = scope:target_good.food_value
373add = scope:target_location.raw_material.food_value
}
}
}
}
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