Migrer vers de nouvelles eaux
Action

Migrer vers de nouvelles eaux

migrate_to_new_watersin_game/common/generic_actions/golden_age_of_piracy.txt:425

Il existe des rivages plus riches et plus lucratifs ailleurs dans le monde, et il est grand temps que nous partions à leur découverte. Afin de trouver plus aisément ces trésors lointains, nous pouvons délocaliser notre quartier général et nous installer partout où notre flotte peut nous mener.

RequiertL'âge d'or de la piraterieConjonctureselect trigger 1

Définitionin_game/common/generic_actions/golden_age_of_piracy.txt:425

426icon = migrate_pop_based_country
427type = situation
428show_message = no
429potential = {
430scope:actor = {
431has_reform = government_reform:pirate_brethren_reform
432country_type = navy
}
}
436ai_tick = monthly
437ai_tick_frequency = 4
439automation_tick = never
440automation_tick_frequency = 12
442price = price:migrate_to_new_waters
445cooldown = {
446type = migrate_to_new_waters
447years = 10
}
451select_trigger = {
452looking_for_a = situation
453target_flag = recipient
454name = "choose_situation" Sélectionner la Conjoncture :
455column = {
456data = name
}
458visible = {
460situation_is_active = yes
}
}
465select_trigger = {
466looking_for_a = region
467target_flag = target_region
468name = "choose_a_region" Choisir une région
469none_available_msg_key = "no_regions_available"
470column = {
470data = name
}
471visible = {
472any_location_in_region = {
473is_ownable = yes
474has_owner = no
475is_discovered_by = scope:actor
477is_land = yes
}
}
}
483select_trigger = {
484looking_for_a = location
485source = target_region
486target_flag = target_location
487name = "choose_an_uncolonized_location" Choisissez un Lieu non colonisé pour accueillir notre quartier général.
488none_available_msg_key = "no_locations_available"
489column = {
489data = name
}
490column = {
490data = population
}
491visible = {
492region = scope:target_region
493has_owner = no
495is_ownable = yes
496is_land = yes
}
}
502effect = {
503if = {
504limit = {
505exists = scope:target_location
}
507scope:actor = {
508capital = {
509destroy_building = "building(building_type:pirate_stronghold|prev)"
510save_temporary_scope_as = former_capital
}
512add_migration = {
513owner = this
514from = scope:former_capital.province_definition
515to = scope:target_location.province_definition
516amount = 0.5
517months = 24
}
519scope:target_location = {
520change_location_owner = prev
521add_core = prev
522construct_building = {
524cost_multiplier = 0
525cost_multiplier_reason = "[navy_based|e] [building|e]"
}
}
528set_capital = scope:target_location
529abandon_location = scope:former_capital
}
}
532else = {
532custom_tooltip = migrate_to_new_waters_tt Nous tenterons notre chance en migrant vers un Lieu Coastal lointain
}
}
535ai_will_do = {
536add = -100
}
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