
ActionNouveau dans cette version
Appeler les tribus aux armes
Demandons aux chefs tribaux ou aux hôtes cosaques d'appeler leurs guerriers aux armes en échange de promesses d'autonomie ou de butin. Accorde de la Réserves au prix de la Concept tribale.
CosaquesOrdrepotential, select trigger
TribusOrdrepotential, select triggerDéfinitionin_game/common/generic_actions/estate_emergency_actions.txt:608
609type = owncountry
611ai_tick = daily
612ai_tick_frequency = 180
613automation_tick = never
615potential = {
616scope:actor = {
617OR = {
}
622monthly_manpower > 0
}
624scope:target ?= {
}
}
632allow = {
}
635cooldown = {
636type = ask_tribes_for_manpower_cooldown
637years = 5
}
640select_trigger = {
641looking_for_a = estate
642source = actor
643target_flag = target
644name = "mission_select_estate" Choisir un Ordre
645column = {
646data = name
}
648enabled = {
}
}
656effect = {
657scope:actor = {
658add_manpower = {
659value = scope:actor.monthly_manpower
660multiply = 12
}
662add_estate_satisfaction = {
663type = scope:target.estate_type
664value = -0.2
}
}
}
669ai_prerequisite = {
670at_war = yes
671max_manpower < 5
672OR = {
673estate_satisfaction:tribes_estate > 0.55
674estate_satisfaction:cossacks_estate > 0.55
}
}
678ai_will_do = {
679if = {
680limit = {
681scope:actor = {
682at_war = yes
683max_manpower < 5
}
}
687add = {
688desc = "Manpower shortage"
689value = 5
690subtract = scope:actor.max_manpower
}
693if = {
694limit = {
694scope:actor = {
694lowest_war_score < -10
}
}
695add = {
695desc = "Losing war"
695value = 15
}
}
698if = {
699limit = {
700scope:actor = {
701estate_satisfaction:tribes_estate < 0.55
702estate_satisfaction:cossacks_estate < 0.55
}
}
705multiply = 0
}
}
}