
Action de conseiller
Promouvons le Catholicisme
Cela augmentera la quantité de Groupes sociaux qui vont se Conversion au Catholicisme chaque mois.
Conversion des Bourgeois interditeType de modificateurallow
Conversion du Clercs interditeType de modificateurallow
Conversion des Nobles interditeType de modificateurallow
Conversion des Paysans interditeType de modificateurallow
CatholicismeReligionselect trigger 1, select trigger 2lit_enable_conversion_to_catholicism_variableVariablepotentialModificateurs
Définitionin_game/common/cabinet_actions/lit_promote_catholicism.txt:1
2ability = mil
4allow_multiple = yes
11allow = {
12religious_unity < 1.0
}
21select_trigger = {
22looking_for_a = religion
23target_flag = target
25source_ai_override = actor
26source_flags_ai_override = include_any_present
27name = "convert_religion_select_religion" Sélectionner la Religion à laquelle nous convertir
28none_available_msg_key = "convert_religion_no_religions"
29column = {
30data = name
}
32column = {
33data = religion_percentage_in_country
}
35default_sort = religion_percentage_in_country
}
41select_trigger = {
42looking_for_a = province
43source = actor
44target_flag = target_1
45name = "promote_religion_select_province" Choisissons la Province dont les Groupes sociaux doivent être Concept :
46none_available_msg_key = "promote_religion_no_provinces"
47column = {
48data = name
}
50column = {
51data = province_religion_percentage
}
53column = {
54data = population
}
56default_sort = province_religion_percentage
57visible = {
58any_location_in_province = {
}
64NOT = {
64interaction_target = target_1
}
}
}
66map_color = {
67lerp = {
70factor = "province.religion_percentage(religion:catholic)"
}
}
}
75is_finished = {
76scope:target_1 = {
77religion_percentage(religion:catholic) = 1.0
}
}
81on_activate = {
82if = {
83limit = {
84exists = scope:target_1
}
}
}
99progress = {
100scope:target_1 = {
101value = "religion_percentage(religion:catholic)"
}
}
105map_marker = {
106show_for_owner = yes
}
