Event
Careening

It is time once again to careen the ships. This arduous process requires the crews to drag the ships onto a secure beach at high tide and safely lower them onto their sides to expose the hull for repairs.
It is a task dreaded by every pirate, not only because the risk of damage to the ship and injury to the crew is high but because of the backbreaking labor they must perform to see the job done right. Several advocates among our Commoners feel that a more relaxed approach should be taken to careening, despite the insistence of Target Character that failing to make the proper repairs will cause far more problems down the line.
Definitionin_game/events/pirate_events.txt:491
492type = country_event
493title = pirate_events.9.title Careening
494desc = pirate_events.9.desc It is time once again to careen the ships. This arduous process requires the crews to drag the ships onto a secure beach at high tide and safely lower them onto their sides to expose the hull for repairs.
It is a task dreaded by every pirate, not only because the risk of damage to the ship and injury to the crew is high but because of the backbreaking labor they must perform to see the job done right. Several advocates among our Commoners feel that a more relaxed approach should be taken to careening, despite the insistence of Target Character that failing to make the proper repairs will cause far more problems down the line.
It is a task dreaded by every pirate, not only because the risk of damage to the ship and injury to the crew is high but because of the backbreaking labor they must perform to see the job done right. Several advocates among our Commoners feel that a more relaxed approach should be taken to careening, despite the insistence of Target Character that failing to make the proper repairs will cause far more problems down the line.
495outcome = neutral
497trigger = {
498has_reform = government_reform:pirate_brethren_reform
499at_war = no
}
506image = "gfx/interface/illustrations/situation/golden_age_of_piracy.dds"
508immediate = {
509ruler_or_regent ?= {
509save_scope_as = target_character
}
510random_unit = {
511limit = {
512is_navy = yes
}
514save_scope_as = target_unit
}
518if = {
519limit = {
520capital = {
521any_pop = {
522is_upper_class = no
}
}
}
526capital = {
527random_pop = {
528limit = {
528is_upper_class = no
}
529save_scope_as = target_pop_bckg
530save_scope_as = target_pop
}
}
}
}