Event
Forged Shipping Manifests

Piracy is a dangerous business, but smuggling can carry just as much risk if the proper precautions are not taken. Our smugglers make their profits by purchasing stolen goods from pirate crews and selling them on for profit in legitimate markets.
To sell these illegally acquired goods, the smugglers must bribe port officials to ignore their origin or else present passable documents that proclaim their legitimacy. Target Character, a skilled forger, has recently entered our service and procured for us a number of documents that should be accepted in almost any port, ensuring that our operations will continue to run smoothly.
BurghersEstatetriggerDefinitionin_game/events/pirate_events.txt:290
291type = country_event
292title = pirate_events.6.title Forged Shipping Manifests
293desc = pirate_events.6.desc Piracy is a dangerous business, but smuggling can carry just as much risk if the proper precautions are not taken. Our smugglers make their profits by purchasing stolen goods from pirate crews and selling them on for profit in legitimate markets.
To sell these illegally acquired goods, the smugglers must bribe port officials to ignore their origin or else present passable documents that proclaim their legitimacy. Target Character, a skilled forger, has recently entered our service and procured for us a number of documents that should be accepted in almost any port, ensuring that our operations will continue to run smoothly.
To sell these illegally acquired goods, the smugglers must bribe port officials to ignore their origin or else present passable documents that proclaim their legitimacy. Target Character, a skilled forger, has recently entered our service and procured for us a number of documents that should be accepted in almost any port, ensuring that our operations will continue to run smoothly.
294outcome = neutral
295trigger = {
296has_reform = government_reform:pirate_brethren_reform
}
300image = "gfx/interface/illustrations/situation/golden_age_of_piracy.dds"
302immediate = {
303ruler_or_regent ?= {
303save_scope_as = target_character
}
304create_character = {
306dip = {
25
100
}
307create_in_limbo = yes
308save_scope_as = target_character
}
}