Event
The Rights to Bear Arms

Although Country has not allowed the Commoners to own weapons; many of our conquered lands seem to ignore this rule, instead opting to be combat-ready in case of any rebellions, wars, or riots breaking out. While this can allow us to mobilize them properly, it also puts us at risk of instability, which is why our laws against weapons exist. For that reason, Target Character has consulted the Cabinet Title for this matter, and it was suggested that these bans be properly enforced, as much as they would surely cause some unrest in the short term. Alternatively, we could embrace this phenomenon, allowing them to bear arms and hoping this would satisfy them.
OttomansCountrydynamic historical event.tag
IslamReligion GrouptriggerDefinitionin_game/events/DHE/flavor_TUR.txt:15870
15871type = country_event
15872title = flavor_tur.190.title The Rights to Bear Arms
15873desc = flavor_tur.190.desc Although Country has not allowed the Commoners to own weapons; many of our conquered lands seem to ignore this rule, instead opting to be combat-ready in case of any rebellions, wars, or riots breaking out. While this can allow us to mobilize them properly, it also puts us at risk of instability, which is why our laws against weapons exist. For that reason, Target Character has consulted the Cabinet Title for this matter, and it was suggested that these bans be properly enforced, as much as they would surely cause some unrest in the short term. Alternatively, we could embrace this phenomenon, allowing them to bear arms and hoping this would satisfy them.
15874outcome = neutral
15876image = "gfx/interface/icons/trade_goods/illustrations/icon_goods_weaponry.dds"
15878dynamic_historical_event = {
}
15885fire_only_once = yes
15887trigger = {
15888NOT = {
15889has_estate_privilege = estate_privilege:peasants_allowed_weapons_privilege
}
15892region:balkan_region = {
15893any_ownable_location_in_region = {
15894percent >= 0.5
15895owner ?= root
}
}
}
15902immediate = {
15903ruler_or_regent ?= {
15904save_scope_as = target_character
}
}