Event
The Monastery of Manasija

In the heart of our nation, there exists a heavenly ravine that has grabbed the attention of our Serbia Ruler Title. During the many walks in the area that would lead to the planning of a monastery, Target Character dreamed of it serving as a mausoleum in his/her death.
However, as time went by, the planning got more and more ambitious, envisioning not only a simple monastery that would house a few monks and nuns but one surrounded by strong walls to defend itself in case of an attack.
Should the plan go ahead, the church of the monastery will be devoted to the Holy Trinity that has protected our nation for so long.
Orthodox MonasteryBuildingtrigger
SerbiaCountrydynamic historical event.tagDefinitionin_game/events/DHE/flavor_ser.txt:1518
1519type = country_event
1520title = flavor_ser.90.title The Monastery of Manasija
1521desc = flavor_ser.90.desc In the heart of our nation, there exists a heavenly ravine that has grabbed the attention of our Serbia Ruler Title. During the many walks in the area that would lead to the planning of a monastery, Target Character dreamed of it serving as a mausoleum in his/her death.
However, as time went by, the planning got more and more ambitious, envisioning not only a simple monastery that would house a few monks and nuns but one surrounded by strong walls to defend itself in case of an attack.
Should the plan go ahead, the church of the monastery will be devoted to the Holy Trinity that has protected our nation for so long.
However, as time went by, the planning got more and more ambitious, envisioning not only a simple monastery that would house a few monks and nuns but one surrounded by strong walls to defend itself in case of an attack.
Should the plan go ahead, the church of the monastery will be devoted to the Holy Trinity that has protected our nation for so long.
1522outcome = neutral
1525fire_only_once = yes
1526dynamic_historical_event = {
}
1533trigger = {
1534has_ruler = yes
1535owns = location:jagodina
}
1543illustration_tags = {
154410 = happy
154510 = interior
}
1548immediate = {
}
1550ruler ?= {
1551save_scope_as = target_character
}
}