Event
Mahmud Gawan Madrasa

In order to re-affirm the Shiism influence in Deccan, Target Character has opted to constructing a new madrasa inspired by the architecture in Central Asia. Dubbing it the Mahmud Gawan Madrasa, it is meant to serve as one of the grandest Islam colleges in all of India, hosting classes for roughly 500 students all over the world. Its library is also planned to host volumes from every corner of the earth, hoping to turn Target Location as one of the greatest places there has ever been.
BahmanisFormable Countrydynamic historical event.tag
ShiismReligiontriggerDefinitionin_game/events/DHE/flavor_bah.txt:5
6type = country_event
7title = flavor_bah.1.title Mahmud Gawan Madrasa
8desc = flavor_bah.1.desc In order to re-affirm the Shiism influence in Deccan, Target Character has opted to constructing a new madrasa inspired by the architecture in Central Asia. Dubbing it the Mahmud Gawan Madrasa, it is meant to serve as one of the grandest Islam colleges in all of India, hosting classes for roughly 500 students all over the world. Its library is also planned to host volumes from every corner of the earth, hoping to turn Target Location as one of the greatest places there has ever been.
9outcome = neutral
10historical_info = flavor_bah.1.historical_info The Mahmud Gawan Madrasa in Bidar was built in 1472. A mixture of Indian and Arabic architectures, it was commissioned by Mahmud Gawan, and designed by a local noble of the Bahmani Sultanate. In order to reaffirm the Shia faith, it was designed with the idea that it would attract scholars from all around the world, where they would be provided with free boarding, lodging and education. Over time, it amassed roughly 3000 volumes.
11fire_only_once = yes
25illustration_tags = {
2610 = interior
2710 = happy
}
30immediate = {
}
33location:bidar ?= {
34save_scope_as = target_location
}
37ruler_or_regent ?= {
38save_scope_as = target_character
}
41root.capital ?= {
42create_dynasty_from_location = random
43last_dynasty_in_location = {
43save_scope_as = target_dynasty
}
}
46create_character = {
47artist = architect
48age = 40
49dynasty = scope:target_dynasty
50artist_skill = 0.79
51culture = root.culture
52religion = root.religion
53birth_location = location:bidar
54save_scope_as = target_artist
56create_in_limbo = yes
}
}