Ereignis

Character Menu

qa_debug.10in_game/events/debug/qa_debug.txt:692

Choose what kind of character should be created.

Ereigniskette

Jedes Ereignis wird von dem ausgelöst, unter dem es eingerückt ist; die Zeile darunter zeigt, welche Wahl dorthin führt und wann.

  1. Character Menu
  2. Artist Menu
    ↳ Option E „We need more art!“ · sofort
  3. Heir Menu
    ↳ Option D „An heir for the state!“ · sofort
  4. Ruler Menu
    ↳ Option C „The state needs a new ruler!“ · sofort
  5. Dynasty Menu
    ↳ Option J „Setup a target dynasty first“ · sofort
  6. Ruler Menu (siehe oben)
    ↳ Option A „[Dynasty]“ · sofort

Definitionin_game/events/debug/qa_debug.txt:692

693type = country_event
694title = qa_debug.10.title Character Menu
695desc = qa_debug.10.desc Choose what kind of character should be created.
696outcome = neutral
697orphan = yes
698trigger = {
699always = no
}

Optionen

ABehold! A man!
705create_character = {
706save_scope_as = target_character
}
708scope:target_character = {
708move_country = root
}
BA Woman for the state!
714create_character = {
715female = yes
716save_scope_as = target_character
}
718scope:target_character = {
718move_country = root
}
CThe state needs a new ruler!
724custom_tooltip = qa_debug.10.e.tt Open a menu for characters with specific attributes needed for rulers
725trigger_event_silently = {
}
DAn heir for the state!
733custom_tooltip = qa_debug.10.d.tt Open a menu for characters with specific attributes needed for heirs
734trigger_event_silently = {
}
EWe need more art!
742custom_tooltip = qa_debug.10.c.tt Open a menu with all possible artists to create
743trigger_event_silently = {
}
FClose Menu
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